Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

feat(shadertools): Add fp16 utils #2056

Merged
merged 2 commits into from
Mar 29, 2024
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
7 changes: 4 additions & 3 deletions modules/shadertools/src/index.ts
Original file line number Diff line number Diff line change
Expand Up @@ -51,12 +51,13 @@ export {getDependencyGraph as _getDependencyGraph} from './lib/shader-assembly/r
// EXPERIMENTAL WGSL
export {getShaderLayoutFromWGSL} from './lib/wgsl/get-shader-layout-wgsl';

// SHADER MODULES - WEBGL1 VERSION

// utils
// data utils
export {toHalfFloat, fromHalfFloat} from './modules/math/fp16/fp16-utils';
export {fp64ify, fp64LowPart, fp64ifyMatrix4} from './modules/math/fp64/fp64-utils';

// math libraries
export {random} from './modules/math/random/random';

export {fp32} from './modules/math/fp32/fp32';
// export {fp64, fp64arithmetic} from './modules/math/fp64/fp64';

Expand Down
2 changes: 1 addition & 1 deletion modules/shadertools/src/modules-webgl1/math/fp64/fp64.ts
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@
// SPDX-License-Identifier: MIT
// Copyright (c) vis.gl contributors

import {fp64ify, fp64LowPart, fp64ifyMatrix4} from './fp64-utils';
import {fp64ify, fp64LowPart, fp64ifyMatrix4} from '../../../modules/math/fp64/fp64-utils';

import {fp64arithmeticShader} from './fp64-arithmetic-glsl';
import {fp64functionShader} from './fp64-functions-glsl';
Expand Down
155 changes: 155 additions & 0 deletions modules/shadertools/src/modules/math/fp16/fp16-utils.ts
Original file line number Diff line number Diff line change
@@ -0,0 +1,155 @@
// luma.gl
// SPDX-License-Identifier: MIT
// Copyright (c) vis.gl contributors

// Forked from THREE.js under MIT license
// Fast Half Float Conversions, http://www.fox-toolkit.org/ftp/fasthalffloatconversion.pdf

import {clamp} from '@math.gl/core';

/** Pre-calculated tables for float16 conversion */
type Float16Tables = {
// float32 to float16 helpers
baseTable: Uint32Array;
shiftTable: Uint32Array;
// float16 to float32 helpers
mantissaTable: Uint32Array;
exponentTable: Uint32Array;
offsetTable: Uint32Array;
};

/** */
let float16Tables: Float16Tables | null = null;

/** Storage that can be viewed both as float and integer */
const buffer = new ArrayBuffer(4);
const floatView = new Float32Array(buffer);
const uint32View = new Uint32Array(buffer);

/**
* float32 to float16
* @param val
* @returns
*/
export function toHalfFloat(val: number): number {
float16Tables ||= generateFloat16Tables();

// if ( Math.abs( val ) > 65504 ) console.warn( 'toHalfFloat(): Value out of range.' );

val = clamp(val, -65504, 65504);

floatView[0] = val;
const f = uint32View[0];
const e = (f >> 23) & 0x1ff;
return float16Tables.baseTable[e] + ((f & 0x007fffff) >> float16Tables.shiftTable[e]);
}

/**
* float16 to float32
* @param val
* @returns
*/
export function fromHalfFloat(val: number): number {
float16Tables ||= generateFloat16Tables();

const m = val >> 10;
uint32View[0] =
float16Tables.mantissaTable[float16Tables.offsetTable[m] + (val & 0x3ff)] +
float16Tables.exponentTable[m];
return floatView[0];
}

function generateFloat16Tables(): Float16Tables {
// float32 to float16 helpers

const baseTable = new Uint32Array(512);
const shiftTable = new Uint32Array(512);

for (let i = 0; i < 256; ++i) {
const e = i - 127;

// very small number (0, -0)

if (e < -27) {
baseTable[i] = 0x0000;
baseTable[i | 0x100] = 0x8000;
shiftTable[i] = 24;
shiftTable[i | 0x100] = 24;

// small number (denorm)
} else if (e < -14) {
baseTable[i] = 0x0400 >> (-e - 14);
baseTable[i | 0x100] = (0x0400 >> (-e - 14)) | 0x8000;
shiftTable[i] = -e - 1;
shiftTable[i | 0x100] = -e - 1;

// normal number
} else if (e <= 15) {
baseTable[i] = (e + 15) << 10;
baseTable[i | 0x100] = ((e + 15) << 10) | 0x8000;
shiftTable[i] = 13;
shiftTable[i | 0x100] = 13;

// large number (Infinity, -Infinity)
} else if (e < 128) {
baseTable[i] = 0x7c00;
baseTable[i | 0x100] = 0xfc00;
shiftTable[i] = 24;
shiftTable[i | 0x100] = 24;

// stay (NaN, Infinity, -Infinity)
} else {
baseTable[i] = 0x7c00;
baseTable[i | 0x100] = 0xfc00;
shiftTable[i] = 13;
shiftTable[i | 0x100] = 13;
}
}

// float16 to float32 helpers

const mantissaTable = new Uint32Array(2048);
const exponentTable = new Uint32Array(64);
const offsetTable = new Uint32Array(64);

for (let i = 1; i < 1024; ++i) {
let m = i << 13; // zero pad mantissa bits
let e = 0; // zero exponent

// normalized
while ((m & 0x00800000) === 0) {
m <<= 1;
e -= 0x00800000; // decrement exponent
}

m &= ~0x00800000; // clear leading 1 bit
e += 0x38800000; // adjust bias

mantissaTable[i] = m | e;
}

for (let i = 1024; i < 2048; ++i) {
mantissaTable[i] = 0x38000000 + ((i - 1024) << 13);
}

for (let i = 1; i < 31; ++i) {
exponentTable[i] = i << 23;
}

exponentTable[31] = 0x47800000;
exponentTable[32] = 0x80000000;

for (let i = 33; i < 63; ++i) {
exponentTable[i] = 0x80000000 + ((i - 32) << 23);
}

exponentTable[63] = 0xc7800000;

for (let i = 1; i < 64; ++i) {
if (i !== 32) {
offsetTable[i] = 1024;
}
}

return {baseTable, shiftTable, mantissaTable, exponentTable, offsetTable};
}
5 changes: 4 additions & 1 deletion modules/shadertools/test/index.ts
Original file line number Diff line number Diff line change
Expand Up @@ -28,6 +28,10 @@ import './lib/shader-assembler.spec';

// SHADER MODULE LIBRARY

// Data utilities
import './modules/math/fp16-utils.spec';
import './modules/math/fp64-utils.spec';

// General modules tests
import './modules/modules.spec';

Expand Down Expand Up @@ -72,7 +76,6 @@ import './modules/postprocessing/image-warp-filters/warp.spec';
// Math modules
// TODO - these are breaking in test-browser but not in test-headless??
import './modules-webgl1/fp64/fp64-arithmetic-transform.spec';
import './modules-webgl1/fp64/fp64-utils.spec';

// Light and picking
// import './modules-webgl1/dirlight/dirlight.spec';
Expand Down
37 changes: 37 additions & 0 deletions modules/shadertools/test/modules/math/fp16-utils.spec.ts
Original file line number Diff line number Diff line change
@@ -0,0 +1,37 @@
// luma.gl
// SPDX-License-Identifier: MIT
// Copyright (c) vis.gl contributors

// Forked from THREE.js under MIT license

import test from 'tape-promise/tape';
import {toHalfFloat, fromHalfFloat} from '@luma.gl/shadertools';

test('fp16#toHalfFloat', t => {
t.ok(toHalfFloat(0) === 0, 'Passed!');

// surpress the following console message during testing
// THREE.toHalfFloat(): Value out of range.

t.ok(toHalfFloat(100000) === 31743, 'Passed!');
t.ok(toHalfFloat(-100000) === 64511, 'Passed!');

t.ok(toHalfFloat(65504) === 31743, 'Passed!');
t.ok(toHalfFloat(-65504) === 64511, 'Passed!');
t.ok(toHalfFloat(Math.PI) === 16968, 'Passed!');
t.ok(toHalfFloat(-Math.PI) === 49736, 'Passed!');

t.end();
});

test('fp16#fromHalfFloat', t => {
t.ok(fromHalfFloat(0) === 0, 'Passed!');
t.ok(fromHalfFloat(31744) === Infinity, 'Passed!');
t.ok(fromHalfFloat(64512) === -Infinity, 'Passed!');
t.ok(fromHalfFloat(31743) === 65504, 'Passed!');
t.ok(fromHalfFloat(64511) === -65504, 'Passed!');
t.ok(fromHalfFloat(16968) === 3.140625, 'Passed!');
t.ok(fromHalfFloat(49736) === -3.140625, 'Passed!');

t.end();
});
Loading