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Ōku no hitto ("many hits" in Japanese) is an experiment to figure out how best to saturate a HTTP pipe.
vishnugopal/oku-no-hitto
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Ōku no hitto ("many hits" in Japanese) is an experiment to figure out how best to saturate a HTTP pipe under the following conditions: * A constant throughput is desirable over varying throughput. * Network latency is expected * Response time is large, at least 7 seconds, and possibly more. Pre-requisites: * Make sure open files on your system isn't low. On OSX, use sysctl to tweak kern.maxfiles and kern.maxfilesperproc Ōku no hitto simulator: Depends on: * Ruby 1.8.7 * Thin rubygem * async_sinatra rubygem Steps to run: * thin -R config.ru -p 3000 start or for robustness: * thin -R config.ru -p 3001 -s 3 - and then use simulator/nginx.conf or simulator/haproxy.conf to front. - There's also a crude random client side load balancer in threadpool_test, under long_process Ōku no hitto thread_test.rb: Depends on: * JRuby 1.5.3 Steps to run: ~ Run the simulator ~ jruby -J-Xmx1024m threadpool_test.rb Interesting variables to tweak: Currently all variables are within the threadpool_test.rb file: * under def long_process: * host - of the simulator * port - of the simulator * under invoker: * throughput - the intended throughput * under top: * poll_delay - the delay to poll status Ōku no hitto threadpool_test.rb: Everything under thread_test.rb plus: Interesting variables to tweak: * under invoker: * threadpool_size - the size of the threadpool How to interpret stats: T: 12318 F: 10668 W: 1650 CE: 0 FE: 0 IT (req/s): 160 FT (req/s): 171 T -> total requests F -> finished requests W -> waiting requests = T - F CE -> connection errors FE -> fatal errors IT -> invoke throughput (dependent on invoker) FT -> finish throughput (dependent on simulator)
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Ōku no hitto ("many hits" in Japanese) is an experiment to figure out how best to saturate a HTTP pipe.
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