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Add new example for mouse editing/drawing of shapes
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djhoese committed Feb 25, 2021
2 parents 3d01ea7 + 5adc43b commit 48122e6
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350 changes: 350 additions & 0 deletions examples/basics/scene/shape_draw.py
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# -*- coding: utf-8 -*-
# Copyright (c) 2018, Felix Schill.
# Distributed under the (new) BSD License. See LICENSE.txt for more info.

"""
Simple demonstration of drawing and editing shapes with the mouse
This demo implements mouse picking on visuals and markers using the
vispy scene and "visual_at" mechanism.
Left mouse button on empty space creates new objects. Objects can be
selected by clicking, and moved by dragging. Dragging control points
changes the size of the object.
Vispy takes care of coordinate transforms from screen to ViewBox - the
demo works on different zoom levels.
Lastly, additional objects are added to the view in a fixed position as
"buttons" to select which type of object is being created. Selecting
the arrow symbol will switch into select/pan mode where the left drag
moves the workplane or moves objects/controlpoints.
"""

import numpy as np

from vispy import app, scene
from vispy.color import Color


class ControlPoints(scene.visuals.Compound):
def __init__(self, parent):
scene.visuals.Compound.__init__(self, [])
self.unfreeze()
self.parent = parent
self._center = [0, 0]
self._width = 0.0
self._height = 0.0
self.selected_cp = None
self.opposed_cp = None

self.control_points = [scene.visuals.Markers(parent=self)
for i in range(0, 4)]
for c in self.control_points:
c.set_data(pos=np.array([[0, 0]],
dtype=np.float32),
symbol="s",
edge_color="red",
size=6)
c.interactive = True
self.freeze()

def update_bounds(self):
self._center = [0.5 * (self.parent.bounds(0)[1] +
self.parent.bounds(0)[0]),
0.5 * (self.parent.bounds(1)[1] +
self.parent.bounds(1)[0])]
self._width = self.parent.bounds(0)[1] - self.parent.bounds(0)[0]
self._height = self.parent.bounds(1)[1] - self.parent.bounds(1)[0]
self.update_points()

def update_points(self):
self.control_points[0].set_data(
pos=np.array([[self._center[0] - 0.5 * self._width,
self._center[1] + 0.5 * self._height]]))
self.control_points[1].set_data(
pos=np.array([[self._center[0] + 0.5 * self._width,
self._center[1] + 0.5 * self._height]]))
self.control_points[2].set_data(
pos=np.array([[self._center[0] + 0.5 * self._width,
self._center[1] - 0.5 * self._height]]))
self.control_points[3].set_data(
pos=np.array([[self._center[0] - 0.5 * self._width,
self._center[1] - 0.5 * self._height]]))

def select(self, val, obj=None):
self.visible(val)
self.selected_cp = None
self.opposed_cp = None

if obj is not None:
n_cp = len(self.control_points)
for i in range(0, n_cp):
c = self.control_points[i]
if c == obj:
self.selected_cp = c
self.opposed_cp = \
self.control_points[int((i + n_cp / 2)) % n_cp]

def start_move(self, start):
None

def move(self, end):
if not self.parent.editable:
return
if self.selected_cp is not None:
self._width = 2 * (end[0] - self._center[0])
self._height = 2 * (end[1] - self._center[1])
self.update_points()
self.parent.update_from_controlpoints()

def visible(self, v):
for c in self.control_points:
c.visible = v

def get_center(self):
return self._center

def set_center(self, val):
self._center = val
self.update_points()


class EditVisual(scene.visuals.Compound):
def __init__(self, editable=True, selectable=True, on_select_callback=None,
callback_argument=None, *args, **kwargs):
scene.visuals.Compound.__init__(self, [], *args, **kwargs)
self.unfreeze()
self.editable = editable
self._selectable = selectable
self._on_select_callback = on_select_callback
self._callback_argument = callback_argument
self.control_points = ControlPoints(parent=self)
self.drag_reference = [0, 0]
self.freeze()

def add_subvisual(self, visual):
scene.visuals.Compound.add_subvisual(self, visual)
visual.interactive = True
self.control_points.update_bounds()
self.control_points.visible(False)

def select(self, val, obj=None):
if self.selectable:
self.control_points.visible(val)
if self._on_select_callback is not None:
self._on_select_callback(self._callback_argument)

def start_move(self, start):
self.drag_reference = start[0:2] - self.control_points.get_center()

def move(self, end):
if self.editable:
shift = end[0:2] - self.drag_reference
self.set_center(shift)

def update_from_controlpoints(self):
None

@property
def selectable(self):
return self._selectable

@selectable.setter
def selectable(self, val):
self._selectable = val

@property
def center(self):
return self.control_points.get_center()

@center.setter
# this method redirects to set_center. Override set_center in subclasses.
def center(self, val):
self.set_center(val)

# override this method in subclass
def set_center(self, val):
self.control_points.set_center(val[0:2])

def select_creation_controlpoint(self):
self.control_points.select(True, self.control_points.control_points[2])


class EditRectVisual(EditVisual):
def __init__(self, center=[0, 0], width=20, height=20, *args, **kwargs):
EditVisual.__init__(self, *args, **kwargs)
self.unfreeze()
self.rect = scene.visuals.Rectangle(center=center, width=width,
height=height,
color=Color("#e88834"),
border_color="white",
radius=0, parent=self)
self.rect.interactive = True

self.freeze()
self.add_subvisual(self.rect)
self.control_points.update_bounds()
self.control_points.visible(False)

def set_center(self, val):
self.control_points.set_center(val[0:2])
self.rect.center = val[0:2]

def update_from_controlpoints(self):
try:
self.rect.width = abs(self.control_points._width)
except ValueError:
None
try:
self.rect.height = abs(self.control_points._height)
except ValueError:
None


class EditEllipseVisual(EditVisual):
def __init__(self, center=[0, 0], radius=[2, 2], *args, **kwargs):
EditVisual.__init__(self, *args, **kwargs)
self.unfreeze()
self.ellipse = scene.visuals.Ellipse(center=center, radius=radius,
color=Color("#e88834"),
border_color="white",
parent=self)
self.ellipse.interactive = True

self.freeze()
self.add_subvisual(self.ellipse)
self.control_points.update_bounds()
self.control_points.visible(False)

def set_center(self, val):
self.control_points.set_center(val)
self.ellipse.center = val

def update_from_controlpoints(self):
try:
self.ellipse.radius = [0.5 * abs(self.control_points._width),
0.5 * abs(self.control_points._height)]
except ValueError:
None


class Canvas(scene.SceneCanvas):
""" A simple test canvas for drawing demo """

def __init__(self):
scene.SceneCanvas.__init__(self, keys='interactive',
size=(800, 800))

self.unfreeze()

self.view = self.central_widget.add_view()
self.view.camera = scene.PanZoomCamera(rect=(-100, -100, 200, 200),
aspect=1.0)
# the left mouse button pan has to be disabled in the camera, as it
# interferes with dragging line points
# Proposed change in camera: make mouse buttons configurable
self.view.camera._viewbox.events.mouse_move.disconnect(
self.view.camera.viewbox_mouse_event)

scene.visuals.Text("Click and drag to add objects, " +
"right-click to delete.",
color='w',
anchor_x='left',
parent=self.view,
pos=(20, 30))

self.select_arrow = \
EditVisual(parent=self.view, editable=False,
on_select_callback=self.set_creation_mode,
callback_argument=None)
arrow = scene.visuals.Arrow(parent=self.select_arrow,
pos=np.array([[50, 60], [60, 70]]),
arrows=np.array([[60, 70, 50, 60]]),
width=5, arrow_size=15.0,
arrow_type="angle_60",
color="w",
arrow_color="w",
method="agg"
)
self.select_arrow.add_subvisual(arrow)

self.rect_button = \
EditRectVisual(parent=self.view, editable=False,
on_select_callback=self.set_creation_mode,
callback_argument=EditRectVisual,
center=[50, 120], width=30, height=30)
self.ellipse_button = \
EditEllipseVisual(parent=self.view,
editable=False,
on_select_callback=self.set_creation_mode,
callback_argument=EditEllipseVisual,
center=[50, 170],
radius=[15, 10])

self.objects = []
self.show()
self.selected_point = None
self.selected_object = None
self.creation_mode = EditRectVisual
self.mouse_start_pos = [0, 0]
scene.visuals.GridLines(parent=self.view.scene)
self.freeze()

def set_creation_mode(self, object_kind):
self.creation_mode = object_kind

def on_mouse_press(self, event):

tr = self.scene.node_transform(self.view.scene)
pos = tr.map(event.pos)
self.view.interactive = False
selected = self.visual_at(event.pos)
self.view.interactive = True
if self.selected_object is not None:
self.selected_object.select(False)
self.selected_object = None

if event.button == 1:
if selected is not None:
self.selected_object = selected.parent
# update transform to selected object
tr = self.scene.node_transform(self.selected_object)
pos = tr.map(event.pos)

self.selected_object.select(True, obj=selected)
self.selected_object.start_move(pos)
self.mouse_start_pos = event.pos

# create new object:
if self.selected_object is None and self.creation_mode is not None:
# new_object = EditRectVisual(parent=self.view.scene)
new_object = self.creation_mode(parent=self.view.scene)
self.objects.append(new_object)
new_object.select_creation_controlpoint()
new_object.set_center(pos[0:2])
self.selected_object = new_object.control_points

if event.button == 2: # right button deletes object
if selected is not None and selected.parent in self.objects:
self.objects.remove(selected.parent)
selected.parent.parent = None
self.selected_object = None

def on_mouse_move(self, event):

if event.button == 1:
if self.selected_object is not None:
self.view.camera._viewbox.events.mouse_move.disconnect(
self.view.camera.viewbox_mouse_event)
# update transform to selected object
tr = self.scene.node_transform(self.selected_object)
pos = tr.map(event.pos)

self.selected_object.move(pos[0:2])
else:
self.view.camera._viewbox.events.mouse_move.connect(
self.view.camera.viewbox_mouse_event)
else:
None


if __name__ == '__main__':
win = Canvas()
app.run()

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