Reset VertexAttribDivisor even if None #2583
Merged
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Fixes #2581 - see additional discussion in that issue.
My hypothesis here is that the
attr_handle
is reused between the text and instanced mesh visuals, but the divisor is not properly (re)set. The single mesh does not interfere because it does not use more than handle 0, which is okay because the divisor is the same for this attribute (a_position
).Here is some debug output from
GlirProgram._pre_draw
showing the attribute name, handle, and divisor value. You can see the overlapping values from the Text and InstancedMesh visuals.cc @brisvag @rzmearns