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Fix pause toggle keybinding when unmuting.
We use the same event for both keybinding and `Emulation` > `Pause` actions. The issue here is that the menu item is checkable, meaning that you toggle its value and then run the handler. The handler checks the value of the menu item `Emulation` > `Pause`, and toggle the game pause accordingly. Such thing does not happen when using the keybinding. Hence, it did not toggle the pause as expected. - Related to #454.
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