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Instead of ignoring the initial state of axes, which I did to make
triggers work on the 360 controller, set the initial previous value to
the initial state instead.
This fixes the original problem without breaking analog stick movement.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
Expected behavior
Holding the stick downward will make character walk down.
Actual behavior
Character only turns himself to face down, doesn't walk.
Steps to reproduce the behavior
ROM details
Which games are affected by the issue (please state if GBA or GB game):
bios.gba
Which games, if any, are NOT affected by the issue (please state if GBA or GB game):
Tested on Pokemon Ruby
Include screenshots of ROM Information (File > ROM Information):
Option details
Video driver (simple, opengl): OpenGL
Sound driver (directsound, xaudio, openal, SDL): SDL
Build details
Operating System: Windows 10 Pro 64-Bit 1803
VBA-M version: 2.1.1
Hardware details:
If relevant, the joystick you are using and the drivers you are using for it:
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