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Classic NES Series games flickering #61

Cibomatto2002 opened this issue Jan 2, 2017 · 6 comments


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@Cibomatto2002 Cibomatto2002 commented Jan 2, 2017

Expected behavior

No flickering

Actual behavior


Steps to reproduce the behavior

Play Classic NES Series - Excitebike (USA, Europe), Classic NES Series - Metroid (USA, Europe), Classic NES Series - Super Mario Bros. (USA, Europe).

Build details


Operating System (Windows, Mac, Linux, etc.):
Windows 10 64-Bit

Interface (wx, SDL, default is wx):

Version of code (pre-built binary version, or commit ref, or just "master"):
I think master

Any other relevant build information:

If this is e.g. a joystick or video issue, then the relevant hardware information:

Intel HD Graphics (Gigabyte)
1023MB NVIDIA GeForce GT 720 (EVGA)
ForceWare version: 365.10
SLI Disabled


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@Cibomatto2002 Cibomatto2002 commented Jan 2, 2017

Flickering still there


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@rkitover rkitover commented Jan 2, 2017

@Cibomatto2002 Have you tried both the Simple and OpenGL graphics output drivers?


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@Cibomatto2002 Cibomatto2002 commented Jan 3, 2017

Yes both Simple and OpenGL do it. I made a video to explain it better to you all.

@rkitover rkitover added the bug label Feb 12, 2017

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@Squall-Leonhart Squall-Leonhart commented Apr 7, 2017

reproduce on a current nvidia display driver please.

there was a flickering issue in the distant past, but it was a core issue and no major changes have been made to the relevant file (could this be an issue with memory mirroring)


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@ghost ghost commented Jul 7, 2018

im not sure how these classic roms should look like in gba. some dont flicker(Castlevania) others do like Super Mario. other emu flickers as well even the advertised accurate ones.

rkitover pushed a commit that referenced this issue Jul 19, 2019
gb palette fix, color correction and cleanup
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