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UWS clan platform

Facilitate the management of the UWS website and membership system.

###Goals include:

  1. A cloud based clan app (using ember.js) backed with a real cloud datasource from (firebase.com)

  2. The app would be responsive in design (using Foundation 5) so we would automatically have both a mobile app and traditional web site from a single source base (on github).

  3. We could use discourse for a discussion forum (even looks great on a mobile device)

  4. Integrate authentication with google, yahoo, twitter, opened. Referred to in the industry as OAuth.

  5. We would automate sign-up, management of roles, and have individual or group messaging (broadcasting).

  6. Maybe could even tie into the existing API’s exposed for different games (killzone, battlefield, call of duty, etc). Providing tighter integration with official game sites.

  7. Commerce piece - linking in Amazon (for game related purchases) so the site could generate a few dollars to offset any future costs.

  8. Clothing piece - Offer clothes, caps, coffee cups and shot glasses with the logo. Could use Paypal for processing payment.

  9. Voting system

  10. Upgrade details - Game experts break out changes in multiplay updates.

  11. Onboarding system for new members.

Technology stack / partners

Technology Role Costs Url
Digital Ocean Cloud hosting $5/month (have credit balance) https://www.digitalocean.com
Ember.js Javascript Framework free http://emberjs.com
Foudation Reponsive Design free http://foundation.zurb.com
Firebase.com Cloud Database hacker plan is free https://www.firebase.com
Discourse Discussion forum free http://www.discourse.org
OAuth Authentication free
Mandrill Messaging relay free http://mandrill.com/
Github Source control free https://github.com

###Future topics will include

  1. How to participate
  2. Installation instructions
  • Cloning the repository so you can contribute
  • Submitting pull requests to get your changes into the project
  1. Maintenance instructions
  • Automated TravisCI builds
  • Automated deployments to DigitalOcean
  1. Critical contacts for the platform

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