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Write module nid to info structure #91

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merged 2 commits into from Dec 12, 2016
Merged

Write module nid to info structure #91

merged 2 commits into from Dec 12, 2016

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yifanlu
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@yifanlu yifanlu commented Dec 7, 2016

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Moved sha256_32_file() to sha256.c so it can be shared.
@yifanlu yifanlu added this to the taiHENkaku Release milestone Dec 7, 2016
@@ -4,7 +4,11 @@
#include <inttypes.h>
#include <zlib.h>

typedef struct {} vita_export_t;
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This is a hack to get it to compile. Ideally we don't have headers that depend on structures defined in other headers but refactoring all that is too much work for this.

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is there a problem with just adding a #include "vita-export.h" to vita-elf.h?

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I guess not. When I was testing, I didn't have YAML headers. I'll push an update.

@yifanlu yifanlu merged commit 2f4a15e into master Dec 12, 2016
@yifanlu yifanlu deleted the write-module-nid branch December 12, 2016 20:22
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@yifanlu When a homebrew is compiled with the SDK with these changes, the resulting VPK cannot be installed, it errors with 0x80101127. Tried with Henkaku v6 + VitaShell 1.41.

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usineur commented Dec 13, 2016

I just tried too, using one of my game port, with Henkaku v6.
I only sent the new generated eboot.bin via curl, but when I tried to start the game, it results in a C0-13006-0 error.

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4 participants