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Tool Development

Alex Miyamoto edited this page Apr 23, 2018 · 2 revisions

The majority of the tools in Usagi were created using the Sony Authoring Tool Framework.
Specific details about each tool will be detailed as their source is made available.

We based our level editor on the ATF Level Editor. Changes to the model format have rendered it temporarily inoperable. We hope to improve it such that it runs Usagi internally in the background (meaning that format changes won't impact the level editor, and will allow developers to preview the game from the editor).

The audio tool is currently included in the Usagi engine as a binary (the source will be made available as soon as is practical). For details see the [audio tool documentation](Audio Tool).

Work on a new particle editor based on ATF has begun but is currently incomplete. It will be made available shortly. In the mean time please see the particles editor documentation for information on the old IMGUI based editor.

The AI tool was again based on ATF. It has not yet been made compatible with multiple projects, see the roadmap for details on its release schedule.