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Plutonia MAP12 crashes on Fastdoom #66

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Tracked by #34
deat322 opened this issue Mar 27, 2022 · 2 comments
Closed
Tracked by #34

Plutonia MAP12 crashes on Fastdoom #66

deat322 opened this issue Mar 27, 2022 · 2 comments
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bug Something isn't working help wanted Extra attention is needed

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@deat322
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deat322 commented Mar 27, 2022

Using the 0.8.10 binary release and my own compile of the commit aa80208 , Fastdoom consistently desyncs when trying to play back demo3 of Plutonia with no sound or with sound and no music, causing the player to fail to kill the third imp, but will consistently crash when music is enabled regardless of whether sound is enabled. The 0.8.10 binary release crashes immediately with music, but my compile of aa80208 using the latest NASM, DOS32/A and Open Watcom C 2.0 2022-03-12 Build will crash within a few seconds of starting the demo. This happens on DOSBox and on real hardware - tested on a 386DX-40 with an ISA Cirrus Logic GD-5429 and a Creative Sound Blaster 16 CT2290 and Ensoniq Soundscape S-2000, but this is 100% consistent so I don't believe that the hardware configuration matters.

This happens with both the Steam and GOG releases of Final Doom, which use slightly different IWADs (the GOG release is also known as the id Anthology version - https://doomwiki.org/wiki/Versions_of_Doom_and_Doom_II) but it does not affect the outcome of demo3.

@deat322 deat322 changed the title Plutonia demo3 issues Plutonia MAP12 crashes on Fastdoom Mar 27, 2022
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deat322 commented Mar 27, 2022

Further investigating by warping to the map shows that it's not an issue with demo3 in Plutonia, but that the map itself crashes. I've updated the bug title accordingly.

@viti95 viti95 added bug Something isn't working help wanted Extra attention is needed labels Mar 28, 2022
@viti95 viti95 mentioned this issue Aug 24, 2022
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viti95 commented Aug 24, 2022

Moved to #34

@viti95 viti95 closed this as completed Aug 24, 2022
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