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Added Stereo OPL2, OPL3 and Stereo OPL3 music support (Adlib uses basic OPL2, Sound Blaster tries to detect the best possible option)
Added Disney Sound Source (also Tandy Sound Source) sound support. You have to manually set "snd_sfxdevice" variable in the "default.cfg" file to 12 (Disney Sound Source) or 13 (Tandy Sound Source). There are three new command line options to force the parallel port in case auto-initialization process doesn't work ("-LPT1" -> port 3bc, "-LPT2" -> port 378, "-LPT3" -> port 278). COVOX / LPT DAC is not supported.
Fixed Gravis Ultrasound music support
Added profiling support in the makefile (Intel Pentium processor required)
Added option that forces 8 bit audio mixing instead of 16 bit (-8bitsound)
Fixed all items respawn when loading a savegame (issue #10)
Fixed Arch-Vile fire spawned at the wrong location (original Vanilla Doom blatant error)
Fixed Chaingun makes two sounds firing single bullet (another Vanilla Doom error, fixed as there is no multiplayer support)
Fixed invulnerability sky colormap
Removed IDMYPOS cheat
Added VSYNC support (-vsync)
Added new command line parameters that disable some optimizations (bypassing the saved configuration, made for benchmarking): -normalsurfaces, -normalsky, -normalshadows, -normalsprites, -stereo, -melt, -capped, -novsync, -nofps.
All new options finally are saved in default.cfg
As always added more optimizations (mostly ASM optimized multiplications, divisions and modulo, faster screen melting code, faster cheats detection, optimized sound code, faster potato mode [thanks @Optimus6128 !!])