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Fixing left side of mission information when moving up
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vitor251093 committed Jul 11, 2024
1 parent e3d82d1 commit e986b42
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion src/PluginKingdomHeartsDays_GPU_OpenGL_shaders.h
Original file line number Diff line number Diff line change
Expand Up @@ -470,7 +470,7 @@ vec2 getMissionInformationCoordinates(vec2 texPosition3d, bool showMissionInform
if (texPosition3d.x < missionInfoLeftMargin) {
coord.x = 0;
if (texPosition3d.y >= 8.0 + 1.0 && texPosition3d.y <= missionInfoY2 - 1.0) {
if (showMissionInformationBottomScreen && texPosition3d.y >= 8.0 + 1.0 && texPosition3d.y <= missionInfoY2 - 1.0) {
coord.y += 8.0 - texPosition3d.y;
}
}
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