Hack OBJLoader to work with machinedrum/ocean-of-thought objs #2092
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This is a bug that slipped in the last release. When decimating objects in Blender, they are left with
l
lines in the .obj that are out of place, making the loader attempt to put two kinds of geometries in the same object. This works around that bug by simply ignoring thel
lines altogether, like the previous version of the loader did.