vkbsb/BreadCutter
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Bread Loaf Model by: https://poly.google.com/user/4lZfAdz3x3X Knife Model by: https://poly.google.com/user/0PJrSBAZRLL Sound Effects by: http://soundbible.com/ Polygon Cutting: The important part of the Bread cutter game, slicing the model into pieces based on user input. Assumptions: 1) You are trying to cut along x-axis of the object. 2) There is no scale applied to the 3D models you are trying to cut. 3) Doesn't handle curves in y direction very well. (no spherical stuff, it works but the pieces will be wierd.) This is written in GeometrySplit.gd (which also has rest of the game code, sorry) in the <b> handle_mesh_cutting() </b> function. This is responsible for splitting the mesh into two pieces across the x-axis at origin. Confetti: I've searched a lot to figure out how to create confetti for godot but was unable to find anything out there. I took inspiration from the MultiInstance fish tutorial on the Godot documentation website and wrote a shader that would create a spiral from a plane. Then i used that as material for the particles from the CPUParticle system. With little bit of tweaking on the speed and scale i was able to get a reasonable looking confetti FX. Hope this helps somebody :) Where to Look: 1) Gameplay.tscn > ConfettiFX 2) materials/confetti.shader 3) materials/ConfettiFx.material
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