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Godot_rope_addon

Works only with godot 2

This is an Godot addon for rope phisics.

The shape of the rope is controlled by curves. When the game starts between every two points of the curve is created a rigid body and connected to his neighbours whit pin joints.

You can add or remove control points of the curve and you can pin any of them.

  • Backe Interval: Sets the distance in pixels between two adjacent points
  • Width: Width of every rigid body
  • Softness: Sofftnes of every pin joint
  • Mass: Mass of every rigid body
  • Bounce: Bouncines of every rigid body
  • Pined Points: Array that contains which control points are pinned. It is controlled from the UI: the small pin icon (if it's red it means it is pined). By default the first is pined.

Demo video

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Godot rope addon

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