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  1. Bloom Bloom Public

    Physarum polycephalum simulation running in compute shaders using procedurally generated species sets that having unique interaction rulesets.

    C++ 1

  2. MqttBroker MqttBroker Public

    JavaScript

  3. bombertjom bombertjom Public

    C++ game engine written to run Bomberman replica using GLFW for renderingg and a fixed timestep game loop with simple 2D collision detection.

    C++ 1

  4. abstractVM abstractVM Public

    C++

  5. socialspace socialspace Public

    CSS

  6. Spaceinvaders Spaceinvaders Public

    C++