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Game request: [Regista][160427]Root Double -Before Crime * After Days- #54
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Which release? I'm asking because I see many platforms used. |
Oh sorry. Steam version |
Also, why you have not released another stable version for months T.T |
That's what nightly builds are for. I'm busy with other projects, too. Composing changelog can easily eat up a few hours. |
Relased 0.11, thanks for the final push |
:D :D |
Added support for XTX images Changes should appear in tonight's build (in roughly 12 hours): https://tmp.sakuya.pl/au/ Example unpacked graphic: |
So, the xtx is the image files, not cl5? :< |
Works mostly fine now, but there are still two issues. The first one is that the files in sys.cpk aren't decoded. Examining them with my untrained eyes revealed nothing other than that one of the files seems to be a shader. They don't even appear to have headers of any kind. I would assume this archive is where the UI images are located. The only other possible locations would be sn.bin and the executable, both of which are even smaller. The second one is that the two font atlases (the only two .xtx files that aren't inside a .cpk file) are decoded incorrectly. They're not totally glitched, but clearly shouldn't look like this. |
The font files are interesting. The way There are 3 options:
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I found out how the fonts are encoded. It's not BGR565, it's Gray4... and the glyphs are encoded spatially like this:
Each of The important part is that the image is 4 times as big as the headers report it to be, and uses 4 bits to encode a single pixel rather than 16 I originally anticipated. I haven't detemrined the exact block size, in the above example it's 8x8 bytes but I think it's actually 32, which rules out DXT. Whether this is part of XTX or Cri or game, I've no idea. |
Alright I decoded the fonts and here they are: but I won't be including this patch upstream cause it's way too hacky (block size = 48, quadruple width...). There's no way this works outside these specific fonts.
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I've examined |
The "format 2" XTX can be told from other XTX images by checking the byte https://github.com/vn-tools/arc_unpacker/blob/master/src/dec/cri/xtx_image_decoder.cc#L157-L159 On Mon, Oct 10, 2016 at 1:55 AM, VNGirl93 notifications@github.com wrote:
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VNDB link: https://vndb.org/v5000
Developer: Regista
Something I have learned from the game:
The game store its data in the .cpk files. The .cpk files can be unpacked using quickbms with cpk.bms
http://aluigi.altervista.org/bms/cpk.bms
However, unpacking it will result in 3 types of file
Sample: https://drive.google.com/file/d/0B9qXA8yclPg6WUdDdUswMnFYcDQ/view?usp=sharing
Link: https://drive.google.com/file/d/0B9qXA8yclPg6MFlGZjk4Y1hrdUU/view?usp=sharing
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