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New package: vkdoom-0.9 #46506
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New package: vkdoom-0.9 #46506
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Ah and for the record, here the builds fail, IT IS NORMAL ! It is because the v0.9 (version i'm using for this draft) was just a proof of concept, i actually built a "git" version of the package a while ago, on void, for my voidlinux pc, and it works. The V1 will correct this issue. 😄 |
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ah yikes ! i tried to add the desc of the VKDoom project but it seems too long, imma shorten that a bit 😅 |
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one last commit to fix the patch i also did for gzdoom (but adapted here for vkdoom), see #46503 (comment) for more info. |
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Pull Requests become stale 90 days after last activity and are closed 14 days after that. If this pull request is still relevant bump it or assign it. |
We're still waiting on V1, bot 🥲 |
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Finally some new stuff here ! So we got nightly build, i updated my PR so that people can try vkdoom. But the full V1 release isn't here yet so we have to wait before publishing this PR. 😅 |
Side note: the |
Pull Requests become stale 90 days after last activity and are closed 14 days after that. If this pull request is still relevant bump it or assign it. |
Still waiting for V1. |
Testing the changes
New package
Local build testing
Hey fellas !
I'll be making this PR for something new on my side: adding a package to void.
The package is VKDoom, it's a ZDoom port, focused around Vulkan and modern technologies.
Compared to GZDoom (already in the repos), we could potentially see a visual upgrade, in vkdoom.EDIT: After a talk with members of the project, vkdoom won't bring direct improvements (like prboom-plus-rt would do for example), but it brings a nice set of new features for mapmakers to allow way more detailed maps than GZDoom allowed to do so far. - Idk for you guys, but knowing this, vkdoom now feels even more interesting for the future of Doom !
It's not released yet, so this PR will be a draft for now. But i'll make sure to post a new template, tested, when it's released.
Peace ! ✌️