Skip to content
This repository has been archived by the owner on Jul 6, 2020. It is now read-only.

Commit

Permalink
Fixed newlines in vsx_font
Browse files Browse the repository at this point in the history
Updated CHANGELOG
  • Loading branch information
jaw committed May 11, 2013
1 parent 8e5d16e commit 37514d7
Show file tree
Hide file tree
Showing 2 changed files with 11 additions and 1 deletion.
10 changes: 10 additions & 0 deletions CHANGELOG
Expand Up @@ -6,6 +6,16 @@ Welcome to the Change Log of the Vovoid VSXu Project
Some nomenclature:
+ new feature
' bug resolved
***********************************************************************************************************************

######################################
VSXu 0.4.1 (Development)
######################################

General:
+ VSXu now supports NVIDIA's OpenGL "threaded optimizations". To enable, run vsxu like this:
__GL_THREADED_OPTIMIZATIONS=1 vsxu_artiste
+ OpenGL debug callback implemented (and getting rid of glGetError() )

***********************************************************************************************************************

Expand Down
2 changes: 1 addition & 1 deletion engine_graphics/src/vsx_font.cpp
Expand Up @@ -168,7 +168,7 @@ void vsx_font::reinit_all_active() {

if (*stc == 0x0A)
{
dy += ddy;
dy -= ddy;
dx = 0;
}
else
Expand Down

0 comments on commit 37514d7

Please sign in to comment.