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Nuget package #1

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promontis opened this issue Feb 23, 2019 · 5 comments
Closed

Nuget package #1

promontis opened this issue Feb 23, 2019 · 5 comments

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@promontis
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Hi @vpenades! Me again :)

Could you setup a NuGet package for this repository?
I would create one using https://www.myget.org/opensource

@vpenades
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I was planning to do it along next week.

Let me add some additional tests and do a final review of the API and I'll publish it

@vpenades
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Considering these issues before publishing:

  • Assembly name and namespace: might change it to gltf4sharp... Mainly for disambiguation... In the future I might make room for gltf3 if/when it is published.

  • versioning: initially I plan to go with pre-release semver... But at some point it might be desirable some sort of semi automatic versioning.

  • I need to cleanup a bit the materials API

@vpenades
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Prerelease package is available here

Let me know if you have any issues or questions!

@promontis
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Ah man! You are on 🔥 !
It even comes with a nice icon \o/

@vpenades
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I've just uploaded a new update of the nuget package, the API still needs a lot of polish, so expect sudden changes from one version to another... hopefully things will settle down over time.

I'll try to track the API changes from one version to another, and setup a sorts of a roadmap and the planning ahead.

Since the nuget has been published, I'm closing this issue... feel free to ask any questions about the API

XYCaptain referenced this issue in XYCaptain/SharpGLTF-TileExt Sep 7, 2021
#2 Update Json nuget version 6.0
vpenades pushed a commit that referenced this issue Jan 16, 2023
Pulled in new changes from original repo.
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