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Goldeneye bug report with every 10.8.0 beta's (master) after 1904 #1536
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I just had a look : the bug is on the table side: it's missing the |
I just copied script lines from another table and it worked,,,, copied from addams family... didnt play long but flippers work....hopefully tables plays in full until script is properly fixed. vpmInit Me |
All thats needed is to add the vpmInit me above the With Controller line as below. This way you maintain the proper table info |
--- ./Goldeneye (Sega 1996) VPW 1.0/Goldeneye (Sega 1996) VPW 1.0.vbs.original 2024-03-08 15:54:20
+++ ./Goldeneye (Sega 1996) VPW 1.0/Goldeneye (Sega 1996) VPW 1.0.vbs 2024-03-08 15:57:04
@@ -176,12 +176,11 @@
Sub GoldenEye_Init
- PinMAMETimer.Interval = PinMAMEInterval
- PinMAMETimer.Enabled = 1
SatTop.IsDropped=1
SatTop1.IsDropped=1
SatTop2.IsDropped=1
On Error Resume Next
+ vpmInit Me
With Controller
.GameName=cGameName
.Games(cGameName).Settings.Value("rol")=0 |
Hi
With Goldeneye VPW 1.0 release : https://vpuniverse.com/search/?q=goldeneye&quick=1&type=downloads_file
"Every 10.8.0 beta's (master) after 1904 vbs scripts(dont know which .vbs file) cause this: Goldeneye-> you start a game -> flippers hit up automatically and stays there....i figured out vbs scripts doing this and the last working is the ones what included in version 1904 10.8.0 beta. So it's bad after 1904+ versions"
Thalamus mentioned it's same with Apollo 13 too, so maybe related to sega2.vbs.
Thanks.
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