Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Primitives : Imported animations are exhibiting 'glitches', although importing a single wavefront object appears to be fine. #1736

Open
MikedaSpike opened this issue May 26, 2024 · 2 comments
Labels
bug Something isn't working as it's supposed to.

Comments

@MikedaSpike
Copy link

Describe the bug
Creating an animation in Blender (4.1) and exporting it as a Wavefront object can sometimes result in glitches when imported into VPX 10.8. However, creating 31 primitives and importing the OBJ files to display them all together does not produce a glitch.

To Reproduce
Steps to reproduce the behavior:
1.Insert Primitve
2. Click on "Import Mesh"
3. click browse.
4. select Primitive with 001
5. make sure "Import animation sequence"is selected
6. run animation via endles

If the bug appears when playing a specific table, give a link to a place where the exact version of the table file can be downloaded.
No, this is the test table. And we have it with a lot of animations already

Expected behavior
Importing all the OBJ files correctly without any glitch when importing them as animation

Screenshots
Creating an animation in blender (4.1)
bauer
export is as wave front object
image
And import it into VPX 10.8
image
image
could results (not always, but most of the times) into this
bauer2
When creating 31 primitives and import the OBJ files (and shows them all together) There isn't a 'glitch'
image

Crash dump
NA

Versions & Settings

  • VPX: 10.8.0 Beta 1954 - see GL and DX version

Additional context
Added zip with all 31 wavefront obj files : Jack.zip
VPX with imported animation : jackVPX.zip
VPX with all 31 primitives : jack_allPrimit.zip

@MikedaSpike MikedaSpike added the bug Something isn't working as it's supposed to. label May 26, 2024
@toxieainc
Copy link
Member

VPX at the moment cannot handle changing topology in the animation (e.g. different number of vertices or triangles, or different ordering). Maybe that's the problem here?

@MikedaSpike
Copy link
Author

@toxieainc, I have verified the count of all vertices (6650) and triangles (11328) for each frame, and they are consistent. Could you clarify what you mean by different ordering? Are you referring to the sequence of the frame numbers?

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug Something isn't working as it's supposed to.
Projects
None yet
Development

No branches or pull requests

2 participants