Releases: vpinball/vpinball
Releases · vpinball/vpinball
v10.7.1-215-4b91041
Merge pull request #75 from vbousquet/fix_leak_warning_2 Fix Missing ownTexture initialized leading to DX resource leak
v10.7.1-207-d4b8595
Merge pull request #71 from vbousquet/fix_mirror_reflection Fix mirror reflection
v10.7.1-203-23e9ca0
Merge pull request #68 from vbousquet/bmp_fix Fix bmp saving bug
v10.7.1-196-993e8c4
fix some tex edge mode settings, fix some filtering modes, fix addres… …sing in ExportImage()
v10.7.1-187-ebe5596
port harmless VPVR changes, NFC
v10.7.1-164-487d9d6
fix drag'n drop/assignment issue in layers tree view
v10.7.1-160-d0f0a6c
fix issue when hiding all layers
v10.7.1-158-c471f24
add "Assign to Layer" context menu again (showing the first 20 layers… …) and fix hiding elements if assigned to a hidden layer
v10.7.1-112-580a2c6
update
v10.7.1-78-c00fc08
fix newly introduced crashes from the VPVR restructuring ..seems like VPVR always just leaked memory for Vertex/IndexBuffers, and so the VPX port even did wrong mem management due to that ..as a result of all that, an already existing (i think) bug with grouped primitives on the Player Init() call (as invalid VBs/IBs are passed into RenderDevice) was also revealed, to be fixed properly (for now ib/vb != nullptr is checked)