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Releases: vpinball/vpinball

v10.7.1-215-4b91041

01 Jul 16:44
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Merge pull request #75 from vbousquet/fix_leak_warning_2

Fix Missing ownTexture initialized leading to DX resource leak

v10.7.1-207-d4b8595

21 Jun 07:42
d4b8595
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Merge pull request #71 from vbousquet/fix_mirror_reflection

Fix mirror reflection

v10.7.1-203-23e9ca0

19 Jun 12:19
23e9ca0
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Merge pull request #68 from vbousquet/bmp_fix

Fix bmp saving bug

v10.7.1-196-993e8c4

13 Jun 22:27
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v10.7.1-196-993e8c4 Pre-release
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fix some tex edge mode settings, fix some filtering modes, fix addres…

…sing in ExportImage()

v10.7.1-187-ebe5596

04 Jun 12:14
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port harmless VPVR changes, NFC

v10.7.1-164-487d9d6

26 May 18:58
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fix drag'n drop/assignment issue in layers tree view

v10.7.1-160-d0f0a6c

15 May 11:32
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fix issue when hiding all layers

v10.7.1-158-c471f24

07 May 22:25
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add "Assign to Layer" context menu again (showing the first 20 layers…

…) and fix hiding elements if assigned to a hidden layer

v10.7.1-112-580a2c6

10 Mar 21:54
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v10.7.1-112-580a2c6 Pre-release
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update

v10.7.1-78-c00fc08

10 Feb 17:35
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v10.7.1-78-c00fc08 Pre-release
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fix newly introduced crashes from the VPVR restructuring

..seems like VPVR always just leaked memory for Vertex/IndexBuffers, and so the VPX port even did wrong mem management due to that
..as a result of all that, an already existing (i think) bug with grouped primitives on the Player Init() call (as invalid VBs/IBs are passed into RenderDevice) was also revealed, to be fixed properly (for now ib/vb != nullptr is checked)