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Ray Tracer

ray-tracer

About

A simplistic ray tracing engine, built with the guidance of Peter Shirley's "Ray Tracing in One Weekend" book. This is a rudimentary implementation that incorporates only spheres. However, this version utilises multithreading and a GUI, which were otherwise absent.

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image

Compilation

If SDL2 was installed using Homebew on MacOS:

g++ -std=c++17 -I./include -I/opt/homebrew/include src/main.cpp -L/opt/homebrew/lib -lSDL2 -o ray_tracer

Running

./ray-tracer

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