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[vrma] retarget phase を Vrm10Runtime.Process の先頭に移動 #2132

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merged 4 commits into from
Aug 17, 2023

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ousttrue
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  • Update from VrmAnimation これ
  • Constraint
  • Spring
  • LookAt
  • Expression

SimpleVrma サンプルを追加

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@Santarh Santarh left a comment

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主旨は LGTM です。
今後変えにくそうな public な命名面でいくつか。

/// * Spring
/// * LookAt
/// * Expression
///
/// </summary>
public void Process()
{
// 0. Update From VrmAnimation
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インデックス 1 始まりにずらしましょうw

@@ -1,6 +1,6 @@
using UnityEngine;

namespace UniVRM10.VRM10Viewer
namespace UniVRM10
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namespace 移動 👍

@@ -1,6 +1,6 @@
using UnityEngine;

namespace UniVRM10.VRM10Viewer
namespace UniVRM10
{
public static class VRM10Retarget
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周りのクラスの命名が Vrm10 なので Vrm10Retarget にしましょう


namespace UniVRM10
{
public interface IVrmAnimation : IDisposable
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UniVRM としては VRM 1.0 の実装は Vrm10 Prefix をつけるということに経過的になっているし
IVrm10Animation の方が良い気はします

@@ -5,11 +5,30 @@

namespace UniVRM10
{
public class VrmAnimationInstance : MonoBehaviour
public class VrmAnimationInstance : MonoBehaviour, IVrmAnimation
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同様に Vrm10AnimationInstance かなあ

@ousttrue ousttrue requested a review from Santarh August 16, 2023 06:08
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@Santarh Santarh left a comment

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LGTM

@ousttrue ousttrue merged commit 6358cae into vrm-c:master Aug 17, 2023
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@ousttrue ousttrue deleted the feature/retarget_phase branch January 24, 2024 06:10
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2 participants