As I'm currently learning unity for my future games developement, I just wanted to put my current work (practice) on a public repository and track it properly.
I will do a lot of work on this POC to learn and be confortable with 2D Unity gaming. Then, I will start my own project (which still need reflexion).
Finally, I'm gonna learn 3D and follow the same path :).
This project use C# code.
If you want to try it, just simply download / clone the sources and launch it using Unity software.
2017 August 17
- Add wall scene for testing purpose
- Add enemy attack process (Pre, On and post attack state)
- Enemy attack will decrease Player life
2017 August 16
- Add Dragon monster ! (And process animation)
2017 August 11
- Handle player invincibility when hit by enemy collision
- Decrease player life when hit by enemy collision
2017 August 10
- Handle enemy movement animation
- Crab enemy added with simple facing animation (+review Monster / Enemy inheritance)
2017 August 07
- Handle hit box attack against enemies
- Handle monster death animation
- Monster (BlueDragon) added with basic health
- Monster (BlueDragon) can be killed
2017 August 05
- Add special sword effect when destroyed
- Add direction animation during attack
- Handle attack and super attack
Before:
- Player Movement
- Player health and UI
- Classic Weapon available