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New class DynamicStreamWriter - useful when length of underlying outp…
…ut stream is not known in advance.
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using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Text; | ||
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namespace VVVV.Utils.Streams | ||
{ | ||
// Sets the length of the underlying stream to the number of items | ||
// written to it on disposal. | ||
// Useful when the number of items to write is not known in advance. | ||
public class DynamicStreamWriter<T> : IStreamWriter<T> | ||
{ | ||
private readonly IOutStream<T> FStream; | ||
private readonly int FStreamLength; | ||
private IStreamWriter<T> FStreamWriter; | ||
private MemoryIOStream<T> FMemoryStream; | ||
private MemoryIOStream<T>.StreamWriter FMemoryStreamWriter; | ||
private int FPosition; | ||
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public DynamicStreamWriter(IOutStream<T> stream) | ||
{ | ||
FStream = stream; | ||
FStreamLength = stream.Length; | ||
FStreamWriter = stream.GetWriter(); | ||
} | ||
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private MemoryIOStream<T>.StreamWriter MemoryStreamWriter | ||
{ | ||
get | ||
{ | ||
if (FMemoryStreamWriter == null) | ||
{ | ||
var length = FPosition - FStreamLength; | ||
FMemoryStream = new MemoryIOStream<T>(length, length, true); | ||
FMemoryStreamWriter = FMemoryStream.GetWriter(); | ||
FMemoryStreamWriter.Position = length; | ||
} | ||
return FMemoryStreamWriter; | ||
} | ||
} | ||
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public void Write(T value, int stride = 1) | ||
{ | ||
if (FPosition >= FStreamLength) | ||
MemoryStreamWriter.Write(value, stride); | ||
else | ||
FStreamWriter.Write(value, stride); | ||
FPosition += stride; | ||
} | ||
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public int Write(T[] buffer, int index, int length, int stride = 1) | ||
{ | ||
int slicesWritten; | ||
if (FPosition >= FStreamLength) | ||
{ | ||
slicesWritten = MemoryStreamWriter.Write(buffer, index, length, stride); | ||
FPosition += slicesWritten * stride; | ||
} | ||
else | ||
{ | ||
slicesWritten = FStreamWriter.Write(buffer, index, length, stride); | ||
FPosition += slicesWritten * stride; | ||
if (slicesWritten < length) | ||
{ | ||
// Corner case | ||
index += slicesWritten; | ||
length -= slicesWritten; | ||
slicesWritten += Write(buffer, index, length, stride); | ||
} | ||
} | ||
return slicesWritten; | ||
} | ||
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public void Reset() | ||
{ | ||
FPosition = 0; | ||
if (FMemoryStream != null) | ||
{ | ||
FMemoryStreamWriter.Dispose(); | ||
FMemoryStreamWriter = null; | ||
FMemoryStream = null; | ||
} | ||
} | ||
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public bool Eos | ||
{ | ||
get { return false; } | ||
} | ||
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public int Position | ||
{ | ||
get | ||
{ | ||
return FPosition; | ||
} | ||
set | ||
{ | ||
FPosition = value; | ||
} | ||
} | ||
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||
public int Length | ||
{ | ||
get | ||
{ | ||
if (FMemoryStream != null) | ||
return FStream.Length + FMemoryStream.Length; | ||
else | ||
return FStream.Length; | ||
} | ||
} | ||
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public void Dispose() | ||
{ | ||
if (FPosition > FStreamLength) | ||
{ | ||
FMemoryStreamWriter.Dispose(); | ||
FMemoryStreamWriter = null; | ||
FStream.Length += FMemoryStream.Length; | ||
var buffer = MemoryPool<T>.GetArray(); | ||
try | ||
{ | ||
FStreamWriter.Write(FMemoryStream, buffer); | ||
} | ||
finally | ||
{ | ||
MemoryPool<T>.PutArray(buffer); | ||
} | ||
FStreamWriter.Dispose(); | ||
FMemoryStream = null; | ||
} | ||
else | ||
{ | ||
FStream.Length = FPosition; | ||
} | ||
} | ||
} | ||
} |
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