This repo compiles information on the 3D Gaussian Splatting for Real-Time Radiance Field Rendering technique and its derivations.
It uses a new, experimental format: Each publication, talk and implementation will get assigned its own GitHub issue, where information can be collected and contents discussed. The most interesting results will find their way into survey.tex, which compiles the publications in a scientific survey format. The idea is to have a living document that gets updated continuously, with the text linking back to the GitHub issues for additional information.
Publications can be discussed in issues labelled publication
Preprints can be discussed in issues labelled preprint
- Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesis
- Flexible Techniques for Differentiable Rendering with 3D Gaussians
Implementations can be discussed in issues labelled implementation
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.