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nwep.c
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nwep.c
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#ifndef XRES
#define XRES 1280
#endif
#ifndef YRES
#define YRES 720
#endif
//#define DO_RANGES
#ifdef _DEBUG
#ifdef FULLSCREEN
#undef FULLSCREEN
#endif
#define DEBUG_FUNCLOAD
#define SHADER_DEBUG
#endif
#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN
#define WIN32_EXTRA_LEAN
#define VC_LEANMEAN
#define VC_EXTRALEAN
#include <windows.h>
#include <mmsystem.h>
#include <mmreg.h>
#include <GL/gl.h>
#if defined(CAPTURE)
#include <stdio.h>
#ifdef __linux__
#include <unistd.h>
#endif
#endif
#ifdef _DEBUG
//#pragma data_seg(".fltused")
int _fltused = 1;
#endif
#define oglCreateShaderProgramv gl.CreateShaderProgramv
#define oglGenFramebuffers gl.GenFramebuffers
#define oglBindFramebuffer gl.BindFramebuffer
#define oglFramebufferTexture2D gl.FramebufferTexture2D
#define oglUseProgram gl.UseProgram
#define oglGetUniformLocation gl.GetUniformLocation
#define oglUniform1i gl.Uniform1i
#define oglUniform3f gl.Uniform3f
#elif defined(__linux__)
#define GL_GLEXT_PROTOTYPES
#include <GL/gl.h>
#define __stdcall
#define __forceinline inline __attribute__((always_inline))
#define oglCreateShaderProgramv glCreateShaderProgramv
#define oglGenFramebuffers glGenFramebuffers
#define oglBindFramebuffer glBindFramebuffer
#define oglFramebufferTexture2D glFramebufferTexture2D
#define oglUseProgram glUseProgram
#define oglGetUniformLocation glGetUniformLocation
#define oglUniform1i glUniform1i
#define oglUniform3f glUniform3f
#endif
#include "glext.h"
#include "music/4klang.h"
#define INTRO_LENGTH (1000ull * MAX_SAMPLES / SAMPLE_RATE)
#ifdef CAPTURE
#ifndef CAPTURE_FRAMERATE
#define CAPTURE_FRAMERATE 60
#endif
#define LOL(x) #x
#define STR(x) LOL(x)
#define FFMPEG_CAPTURE_INPUT "ffmpeg.exe -y -f rawvideo -vcodec rawvideo -s "\
STR(XRES) "x" STR(YRES) " -pix_fmt rgb24 -framerate " STR(CAPTURE_FRAMERATE)\
" -i - -c:v libx264 -crf 18 -preset slow -vf vflip "\
"capture_" STR(XRES) "x" STR(YRES) ".mp4"
#endif
#pragma data_seg(".raymarch.glsl")
#include "raymarch.h"
#pragma data_seg(".post.glsl")
#include "post.h"
#pragma data_seg(".timeline.h")
#include "timeline.h"
#pragma data_seg(".timeline_unpacked")
static float TV[TIMELINE_ROWS];
#pragma code_seg(".timeline_updater")
static __forceinline void timelineUpdate(float time) {
int i, j;
for (i = 1; i < TIMELINE_ROWS; ++i) {
const float dt = timeline_times[i] * (float)(SAMPLES_PER_TICK) / (float)(SAMPLE_RATE) / 2.f;
//printf("%.2f: [i=%d; dt=%.2f, t=%.2f]\n", time, i, dt, time/dt);
if (dt >= time) {
time /= dt;
break;
}
time -= dt;
}
for (j = 0; j < TIMELINE_COLS; ++j) {
const float a = timeline_values[i + j * TIMELINE_ROWS - 1];
const float b = timeline_values[i + j * TIMELINE_ROWS];
#ifdef DO_RANGES
const float r = timeline_ranges[j];
TV[j] = ((a + (b - a) * time) / 255.f * 2.f - 1.f) * r;
#else
TV[j] = ((a + (b - a) * time) - 127.f) / 2.f;
#endif
//printf("%.2f ", TV[j]);
}
//printf("\n");
}
#ifdef NO_CREATESHADERPROGRAMV
FUNCLIST_DO(PFNGLCREATESHADERPROC, CreateShader) \
FUNCLIST_DO(PFNGLSHADERSOURCEPROC, ShaderSource) \
FUNCLIST_DO(PFNGLCOMPILESHADERPROC, CompileShader) \
FUNCLIST_DO(PFNGLCREATEPROGRAMPROC, CreateProgram) \
FUNCLIST_DO(PFNGLATTACHSHADERPROC, AttachShader) \
FUNCLIST_DO(PFNGLLINKPROGRAMPROC, LinkProgram)
#endif
#define FUNCLIST \
FUNCLIST_DO(PFNGLCREATESHADERPROGRAMVPROC, CreateShaderProgramv) \
FUNCLIST_DO(PFNGLUSEPROGRAMPROC, UseProgram) \
FUNCLIST_DO(PFNGLGETUNIFORMLOCATIONPROC, GetUniformLocation) \
FUNCLIST_DO(PFNGLUNIFORM1IPROC, Uniform1i) \
FUNCLIST_DO(PFNGLUNIFORM3FPROC, Uniform3f) \
FUNCLIST_DO(PFNGLGENFRAMEBUFFERSPROC, GenFramebuffers) \
FUNCLIST_DO(PFNGLBINDFRAMEBUFFERPROC, BindFramebuffer) \
FUNCLIST_DO(PFNGLFRAMEBUFFERTEXTURE2DPROC, FramebufferTexture2D)
#ifndef DEBUG
#define FUNCLIST_DBG
#else
#define FUNCLIST_DBG \
FUNCLIST_DO(PFNGLGETPROGRAMINFOLOGPROC, GetProgramInfoLog) \
FUNCLIST_DO(PFNGLGETSHADERINFOLOGPROC, GetShaderInfoLog) \
FUNCLIST_DO(PFNGLCHECKFRAMEBUFFERSTATUSPROC, CheckFramebufferStatus)
#endif
#define FUNCLISTS FUNCLIST FUNCLIST_DBG
static SAMPLE_TYPE lpSoundBuffer[MAX_SAMPLES * 2];
static int p_ray, p_dof;
enum { FbTex_Ray, FbTex_COUNT };
static GLuint tex[FbTex_COUNT], fb[FbTex_COUNT];
#ifdef CAPTURE
static GLubyte backbufferData[XRES*YRES * 3];
#endif
#ifdef _WIN32
#pragma data_seg(".gl_names")
#define FUNCLIST_DO(T,N) "gl" #N "\0"
static const char gl_names[] =
FUNCLISTS
"\0";
#undef FUNCLIST_DO
#define FUNCLIST_DO(T,N) T N;
static struct {
FUNCLISTS
} gl;
#undef FUNCLIST_DO
#pragma data_seg(".pfd")
static const PIXELFORMATDESCRIPTOR pfd = {
sizeof(PIXELFORMATDESCRIPTOR), 1, PFD_DRAW_TO_WINDOW|PFD_SUPPORT_OPENGL|PFD_DOUBLEBUFFER, PFD_TYPE_RGBA,
32, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 32, 0, 0, PFD_MAIN_PLANE, 0, 0, 0, 0 };
#pragma data_seg(".devmode")
static const DEVMODE screenSettings = { {0},
#if _MSC_VER < 1400
0,0,148,0,0x001c0000,{0},0,0,0,0,0,0,0,0,0,{0},0,32,XRES,YRES,0,0, // Visual C++ 6.0
#else
0,0,156,0,0x001c0000,{0},0,0,0,0,0,{0},0,32,XRES,YRES,{0}, 0, // Visual Studio 2005+
#endif
#if(WINVER >= 0x0400)
0,0,0,0,0,0,
#if (WINVER >= 0x0500) || (_WIN32_WINNT >= 0x0400)
0,0
#endif
#endif
};
#pragma data_seg(".wavefmt")
static const WAVEFORMATEX WaveFMT =
{
#ifdef FLOAT_32BIT
WAVE_FORMAT_IEEE_FLOAT,
#else
WAVE_FORMAT_PCM,
#endif
2, // channels
SAMPLE_RATE, // samples per sec
SAMPLE_RATE*sizeof(SAMPLE_TYPE) * 2, // bytes per sec
sizeof(SAMPLE_TYPE) * 2, // block alignment;
sizeof(SAMPLE_TYPE) * 8, // bits per sample
0 // extension not needed
};
#pragma data_seg(".wavehdr")
static WAVEHDR WaveHDR =
{
(LPSTR)lpSoundBuffer, MAX_SAMPLES*sizeof(SAMPLE_TYPE)*2,0,0,0,0,0,0
};
/*
static MMTIME MMTime =
{
TIME_SAMPLES, 0
};
*/
#endif /* _WIN32 */
#pragma code_seg(".compileProgram")
static __forceinline int compileProgram(const char *fragment) {
#ifdef NO_CREATESHADERPROGRAMV
const int pid = oglCreateProgram();
const int fsId = oglCreateShader(GL_FRAGMENT_SHADER);
oglShaderSource(fsId, 1, &fragment, 0);
oglCompileShader(fsId);
#ifdef SHADER_DEBUG
int result;
char info[2048];
#define oglGetObjectParameteriv ((PFNGLGETOBJECTPARAMETERIVARBPROC) wglGetProcAddress("glGetObjectParameterivARB"))
#define oglGetInfoLog ((PFNGLGETINFOLOGARBPROC) wglGetProcAddress("glGetInfoLogARB"))
oglGetObjectParameteriv(fsId, GL_OBJECT_COMPILE_STATUS_ARB, &result);
oglGetInfoLog(fsId, 2047, NULL, (char*)info);
if (!result)
{
MessageBox(NULL, info, "COMPILE", 0x00000000L);
ExitProcess(0);
}
#endif
oglAttachShader(pid, fsId);
oglLinkProgram(pid);
#else
const int pid = oglCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &fragment);
#endif
#ifdef SHADER_DEBUG
{
int result;
char info[2048];
#define oglGetObjectParameteriv ((PFNGLGETOBJECTPARAMETERIVARBPROC) wglGetProcAddress("glGetObjectParameterivARB"))
#define oglGetInfoLog ((PFNGLGETINFOLOGARBPROC) wglGetProcAddress("glGetInfoLogARB"))
oglGetObjectParameteriv(pid, GL_OBJECT_LINK_STATUS_ARB, &result);
oglGetInfoLog(pid, 2047, NULL, (char*)info);
if (!result)
{
MessageBox(NULL, info, "LINK", 0x00000000L);
ExitProcess(0);
}
}
#endif
return pid;
}
static __forceinline void initFbTex(int fb, int tex) {
glBindTexture(GL_TEXTURE_2D, tex);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F, XRES, YRES, 0, GL_RGBA, GL_FLOAT, 0);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
//glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
//glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
//glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
oglBindFramebuffer(GL_FRAMEBUFFER, fb);
oglFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
}
static void paint(int prog, int src_tex, int dst_fb, float time) {
oglUseProgram(prog);
glBindTexture(GL_TEXTURE_2D, src_tex);
oglBindFramebuffer(GL_FRAMEBUFFER, dst_fb);
oglUniform1i(oglGetUniformLocation(prog, "B"), 0);
oglUniform3f(oglGetUniformLocation(prog, "V"), (float)XRES, (float)YRES, time);
oglUniform3f(oglGetUniformLocation(prog, "C"), TV[0], TV[1], TV[2]);
oglUniform3f(oglGetUniformLocation(prog, "A"), TV[3], TV[4], TV[5]);
oglUniform3f(oglGetUniformLocation(prog, "D"), TV[6], TV[7], TV[8]);
//int i; for (i = 0; i < 9; ++i) printf("%f ", TV[i]); printf("\n");
#if defined(CAPTURE) && defined(TILED)
{
int x, y;
for (y = 0; y < YRES; y += 64)
for (x = 0; x < XRES; x += 64) {
glRectf(
x * 2.f / XRES - 1,
y * 2.f / YRES - 1,
(x + 64) * 2.f / XRES - 1,
(y + 64) * 2.f / YRES - 1);
glFinish();
}
}
#else
glRects(-1, -1, 1, 1);
#endif
}
static __forceinline void introInit() {
p_ray = compileProgram(raymarch_glsl);
p_dof = compileProgram(post_glsl);
//const int p_out = compileProgram(out_glsl);
glGenTextures(FbTex_COUNT, tex);
oglGenFramebuffers(FbTex_COUNT, fb);
initFbTex(tex[FbTex_Ray], fb[FbTex_Ray]);
//initFbTex(tex[FbTex_Dof], fb[FbTex_Dof]);
}
static __forceinline void introPaint(float time) {
timelineUpdate(time);
paint(p_ray, 0, fb[FbTex_Ray], time);
paint(p_dof, tex[FbTex_Ray], 0, time);
}
#ifdef _WIN32
#pragma code_seg(".entry")
void entrypoint(void) {
#ifdef FULLSCREEN
ChangeDisplaySettings(&screenSettings, CDS_FULLSCREEN);
ShowCursor(0);
HDC hDC = GetDC(CreateWindow((LPCSTR)0xC018, 0, WS_POPUP | WS_VISIBLE, 0, 0, XRES, YRES, 0, 0, 0, 0));
#else
HDC hDC = GetDC(CreateWindow("static", 0, WS_POPUP | WS_VISIBLE, 0, 0, XRES, YRES, 0, 0, 0, 0));
#endif
// initalize opengl
SetPixelFormat(hDC, ChoosePixelFormat(hDC, &pfd), &pfd);
wglMakeCurrent(hDC, wglCreateContext(hDC));
{
const char *next_gl_func = gl_names;
void **funcptr = ≷
while (next_gl_func[0] != '\0') {
*funcptr = wglGetProcAddress(next_gl_func);
#ifdef DEBUG_FUNCLOAD
if (!*funcptr) { \
MessageBox(NULL, next_gl_func, "wglGetProcAddress", 0x00000000L); \
}
#endif
++funcptr;
while (*(next_gl_func++) != '\0');
}
}
introInit();
#ifdef CAPTURE
FILE* captureStream = _popen(FFMPEG_CAPTURE_INPUT, "wb");
#else
// initialize sound
HWAVEOUT hWaveOut;
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)_4klang_render, lpSoundBuffer, 0, 0);
//_4klang_render(lpSoundBuffer);
waveOutOpen(&hWaveOut, WAVE_MAPPER, &WaveFMT, NULL, 0, CALLBACK_NULL);
waveOutPrepareHeader(hWaveOut, &WaveHDR, sizeof(WaveHDR));
waveOutWrite(hWaveOut, &WaveHDR, sizeof(WaveHDR));
#endif
const int to = timeGetTime();
// play intro
do {
//waveOutGetPosition(hWaveOut, &MMTime, sizeof(MMTIME));
#ifdef CAPTURE
static int frame = -1;
frame++;
const long time = (float)frame / CAPTURE_FRAMERATE * 1000.;
#else
const int time = timeGetTime() - to;
#endif
introPaint(time / 1000.f);
SwapBuffers(hDC);
#ifdef CAPTURE
glReadPixels(0, 0, XRES, YRES, GL_RGB, GL_UNSIGNED_BYTE, backbufferData);
fwrite(backbufferData, 1, XRES*YRES * 3, captureStream);
fflush(captureStream);
#endif
/* hide cursor properly */
PeekMessageA(0, 0, 0, 0, PM_REMOVE);
if (time > INTRO_LENGTH) break;
} while (!GetAsyncKeyState(VK_ESCAPE));
// && MMTime.u.sample < MAX_SAMPLES);
#ifdef CLEANDESTROY
sndPlaySound(0,0);
ChangeDisplaySettings( 0, 0 );
ShowCursor(1);
#endif
#ifdef CAPTURE
fclose(captureStream);
#endif
ExitProcess(0);
}
#elif defined(__linux__)
/* cc -Wall -Wno-unknown-pragmas `pkg-config --cflags --libs sdl` -lGL nwep.c -o nwep */
#include <SDL.h>
#include <pthread.h>
#ifndef NO_AUDIO
void __4klang_render(void*);
static int audio_cursor = 0;
static void audioPlay(void *userdata, Uint8 *stream, int len) {
short *p = (short*)stream;
int i;
len /= sizeof(short);
for (i = 0; i < len; ++i) {
audio_cursor = (audio_cursor + 1) % (MAX_SAMPLES * 2);
p[i] = lpSoundBuffer[audio_cursor] * 32767.f;
}
}
static SDL_AudioSpec as = {SAMPLE_RATE, 0x8010, 2, 0, 0, 0, 0, audioPlay};
#endif /* AUDIO */
#ifndef COMPACT
int main() {
#else
void _start() {
#endif
#ifndef NO_AUDIO
pthread_t audio_thread;
pthread_create(&audio_thread, 0, (void *(*)(void*))__4klang_render, lpSoundBuffer);
//__4klang_render(lpSoundBuffer);
#endif
SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO);
#ifdef FULLSCREEN
#undef FULLSCREEN
#define FULLSCREEN SDL_FULLSCREEN
SDL_ShowCursor(0);
#endif
SDL_SetVideoMode(XRES, YRES, 32, SDL_OPENGL | FULLSCREEN);
glViewport(0, 0, XRES, YRES);
introInit();
#ifndef CAPTURE
#ifndef NO_AUDIO
SDL_OpenAudio(&as, 0);
SDL_PauseAudio(0);
#endif
const uint32_t start = SDL_GetTicks();
for(;;) {
const uint32_t now = SDL_GetTicks();
#else
const uint32_t global_start = SDL_GetTicks();
const uint32_t start = 0;
const uint32_t total_frames = INTRO_LENGTH * CAPTURE_FRAMERATE / 1000;
uint32_t frame_start = SDL_GetTicks();
int frame = 0;
for (;;) {
const uint32_t now = ((frame++) * 1000.f) / CAPTURE_FRAMERATE;
#endif
SDL_Event e;
SDL_PollEvent(&e);
if ((e.type == SDL_KEYDOWN && e.key.keysym.sym == SDLK_ESCAPE) || now >= INTRO_LENGTH) break;
introPaint((now - start) / 1000.f);
#ifdef CAPTURE
const uint32_t frame_end = SDL_GetTicks();
const uint32_t total_time = frame_end - global_start;
glReadPixels(0, 0, XRES, YRES, GL_RGB, GL_UNSIGNED_BYTE, backbufferData);
write(1, backbufferData, XRES * YRES * 3);
fprintf(stderr, "frame %d/%d: %dms/frame, total: %ds/%llds, MBytes: %lld/%lld\n",
frame, total_frames, frame_end - frame_start,
total_time / 1000, (unsigned long long)total_time * total_frames / frame / 1000,
((unsigned long long)frame * XRES * YRES * 3) / 1024 / 1024,
((unsigned long long)total_frames * XRES * YRES * 3) / 1024 / 1024);
usleep(1000);
frame_start = frame_end;
#endif
SDL_GL_SwapBuffers();
}
#ifdef COMPACT
asm ( \
"xor %eax,%eax\n" \
"inc %eax\n" \
"int $0x80\n" \
);
#else
SDL_Quit();
return 0;
#endif
}
#else
#error Not ported
#endif