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Editorial pass on 3.9 Usability and Affordances
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RealJoshue108 committed Mar 29, 2021
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Expand Up @@ -202,14 +202,13 @@ <h3>Consistent tracking with multiple inputs </h3>

<section>
<h2>Usability and affordances in XR</h2>
<p>An XR application should have a high level of usability for someone with a disability who is using assistive technology. Some challenges in translating interaction models may be:</p>

<p>An XR application should have a high level of usability for someone with a disability using assistive technology. Therefore, communicating affordances successfully is critical and needs to be done in a way that supports multiple modalities. Some related questions are:</p>
<ul>

<li>How can a user understand the affordance models used in XR interactions? Can they be mediated by their own interaction preferences and models?</li>
<li>What interactions are allowed or not allowed? </li>
<li>How can an accessibility abstracted XR experience focussed on supporting a different modality, successfully interact with another?</li>
<li>How can we ensure what happens in one modality, is update in another so various abstractions are not out of sync? e.g. synchronization of captions between real time text transcriptions and other alternatives such as symbols or AAC?</li>
<li>How can affordances be successfully translated from one modality to another?</li>
<li>Can affordances be mediated or transformed, as needed by the users own modality preferences?</li>
<li>Should affordances change depending on context of use? What interactions are allowed or not allowed? </li>
<li>How can we ensure what happens in one modality, is reflected in another, so various modalities are not out of sync? e.g. synchronization of captions between real time text transcriptions and other alternatives such as symbols or AAC?</li>
</ul>
</section>
</section>
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