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[css-animations-2] Specify the animation-trigger property #10128

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168 changes: 168 additions & 0 deletions css-animations-2/Overview.bs
Original file line number Diff line number Diff line change
Expand Up @@ -68,6 +68,8 @@ spec:web-animations-1; type:dfn;
text:start delay
text:target element
text:unresolved
text:default range
text:exit range
</pre>

<h2 id="delta">Delta specification</h2>
Expand Down Expand Up @@ -690,7 +692,173 @@ The 'animation' shorthand property syntax is as follows:

<span class=prod><dfn>&lt;single-animation></dfn> = <<'animation-duration'>> || <<easing-function>> || <<'animation-delay'>> || <<single-animation-iteration-count>> || <<single-animation-direction>> || <<single-animation-fill-mode>> || <<single-animation-play-state>> || [ none | <<keyframes-name>> ] || <<single-animation-timeline>></span>

<h2 id="animation-triggers">
Declaring Animation Triggers</h2>

Animation Triggers are defined using the 'animation-trigger-*' properties.
These list-valued properties,
which are all [=longhands=] of the 'animation-trigger' [=shorthand=],
form a [=coordinating list property group=]
with 'animation-name' as the [=coordinating list base property=]
and each item in the [=coordinated value list=]
defining the properties of a single animation trigger.
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If this spec doesn't explain how they work but only mentions the relevant properties, it should point to the section in the web-animations-2 spec which explains what animation triggers are and how they work. E.g. this could be as simple as having "animation triggers" link to the section in web animations, similar to how the animation composition property points to the web-animations definition of what a composite operation is.

That said, it's not uncommon to have a plain English explanation for what it means with the details and algorithms left to web-animations. E.g. to take a random property the definition of animation-fill-mode explains what it does without going into the specific algorithmic details that are in the web-animations spec.

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I like both. I guess I'll refactor the text a bit and add a link.

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done


## The 'animation-trigger-type' property ## {#animation-trigger-type}

The 'animation-trigger-type' property specifies the [=animation trigger type=]
of the [=animation trigger=].

<pre class='propdef'>
Name: animation-trigger-type
Value: <<single-animation-trigger-type>>#
Initial: once
Applies to: all elements
Inherited: no
Percentages: N/A
Computed value: list, each item a keyword as specified
Animation type: not animatable
Canonical order: per grammar
</pre>

<span class=prod><dfn>&lt;single-animation-trigger-type></dfn> = once | repeat | alternate | state</span>
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Can you add a description of what each property value means. Also we probably need a none value on this property to represent the default case right?

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I was pondering all the none/normal/auto options, and I think we currently don't need them, since the initial value is once, with a timeline value of auto, which I think is exactly what we have today.
We could also add an issue on that, in case it needs an approval from the group.

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The definition of the values is done here.
Should I add here another description? More user/less implementor facing?

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I was pondering all the none/normal/auto options, and I think we currently don't need them, since the initial value is once, with a timeline value of auto, which I think is exactly what we have today.

Yeah, I like having the default values basically explain the triggering behavior we get today and adding the ability to modify it. It makes it feel like less of an added on property and more just part of the standard animation infrastructure.

We could also add an issue on that, in case it needs an approval from the group.

I think this can be part of the general review when it's all written up.

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Can you add a description of what each property value means.

Done


## The 'animation-trigger-timeline' property ## {#animation-trigger-timeline}

The 'animation-trigger-timeline' property specifies the <a>timeline</a>
of the animation’s associated [=animation trigger=].

<pre class='propdef'>
Name: animation-trigger-timeline
Value: <<single-animation-timeline>>#
Initial: auto
Applies to: all elements
Inherited: no
Percentages: N/A
Computed value: list, each item either
the keyword ''single-animation-timeline/none'',
the keyword ''single-animation-timeline/auto'',
a case-sensitive [=css identifier=],
a computed ''scroll()'' function,
or
a computed ''view()'' function
Canonical order: per grammar
Animation Type: not animatable
</pre>

Issue: Probably a trigger with timeline "none" is under-specified here. Need to clarify what it means.
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I wonder if the default timeline is the document timeline set up in a way such that the "trigger" is always active explaining the normal behavior of animations? You could imagine then using this as a way to coordinate starting an animation after some length of time, e.g. animation-trigger-range: 10s. Admittedly this has some overlap with animation-delay, but unlike animation delay could use absolute times since page load or other events I suppose?

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Well, I remember we considered this in a previous issue specifically on syncing animations, but we said there that this will be the stuff that will eventually be done via GroupEffects. That said, if you see some way of changing the definition here and keeping this more open for later extensions I'm all for it.

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but unlike animation delay could use absolute times since page load or other events I suppose?

I feel like we'll still the pseudo-selector you suggested in #8175, for example, to defer until DOM and assets are loaded. This is pretty common.

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I think we should remove the none state, I'm not sure what it even means and the initial value is auto so it's not clear what you'd use none for. With the initial value auto, as you've said it has the same meaning as values of animation-timeline and as such would map to the document timeline. I think we should try to go with this model as it explains the existing behavior.

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OK, but none here is part of the single-animation-timeline syntax. Should we remove it just here? Or entirely?


## The 'animation-trigger-range' property ## {#animation-trigger-range}

The 'animation-trigger-range' property is a [=shorthand property|shorthand=]
that sets 'animation-trigger-range-start' and 'animation-trigger-range-end'
together in a single declaration,
specifying the [=animation trigger=]’s associated [=default range=].

<pre class="propdef shorthand">
Name: animation-trigger-range
Value: [ <<'animation-range-start'>> <<'animation-range-end'>>? ]#
</pre>

## The 'animation-trigger-range-start' property ## {#animation-trigger-range-start}

<pre class="propdef">
Name: animation-trigger-range-start
Value: [ normal | <<length-percentage>> | <<timeline-range-name>> <<length-percentage>>? ]#
Initial: normal
Applies to: all elements
Inherited: no
Percentages: relative to the specified [=named timeline range=] if one was specified, else to the entire timeline
Computed value: list, each item either the keyword ''animation-trigger-range-start/normal'' or a timeline range and progress percentage
Animation type: not animatable
</pre>

The 'animation-trigger-range-start' property specifies the start of the [=animation trigger=]’s
associated [=default range=].

## The 'animation-trigger-range-end' property ## {#animation-trigger-range-end}

<pre class="propdef">
Name: animation-trigger-range-end
Value: [ normal | <<length-percentage>> | <<timeline-range-name>> <<length-percentage>>? ]#
Initial: normal
Applies to: all elements
Inherited: no
Percentages: relative to the specified [=named timeline range=] if one was specified, else to the entire timeline
Computed value: list, each item either the keyword ''animation-trigger-range-end/normal'' or a timeline range and progress percentage
Animation type: not animatable
</pre>

The 'animation-trigger-range-end' property specifies the end of the [=animation trigger=]’s
associated [=default range=].

## The 'animation-trigger-exit-range' property ## {#animation-trigger-exit-range}

<pre class="propdef shorthand">
Name: animation-trigger-exit-range
Value: [ <<'animation-trigger-exit-range-start'>> <<'animation-trigger-exit-range-end'>>? ]#
</pre>

The 'animation-trigger-exit-range' property is a [=shorthand property|shorthand=]
that sets 'animation-trigger-exit-range-start' and 'animation-trigger-exit-range-end'
together in a single declaration,
specifying the [=animation trigger=]’s associated [=exit range=].

## The 'animation-trigger-exit-range-start' property ## {#animation-trigger-exit-range-start}

<pre class="propdef">
Name: animation-trigger-exit-range-start
Value: [ normal | <<length-percentage>> | <<timeline-range-name>> <<length-percentage>>? ]#
Initial: normal
Applies to: all elements
Inherited: no
Percentages: relative to the specified [=named timeline range=] if one was specified, else to the entire timeline
Computed value: list, each item either the keyword ''animation-trigger-exit-range-start/normal'' or a timeline range and progress percentage
Animation type: not animatable
</pre>

The 'animation-trigger-exit-range-start' property specifies the start of the [=animation trigger=]’s
associated [=exit range=].

## The 'animation-trigger-exit-range-end' property ## {#animation-trigger-exit-range-end}

<pre class="propdef">
Name: animation-trigger-exit-range-end
Value: [ normal | <<length-percentage>> | <<timeline-range-name>> <<length-percentage>>? ]#
Initial: normal
Applies to: all elements
Inherited: no
Percentages: relative to the specified [=named timeline range=] if one was specified, else to the entire timeline
Computed value: list, each item either the keyword ''animation-trigger-exit-range-end/normal'' or a timeline range and progress percentage
Animation type: not animatable
</pre>

The 'animation-trigger-exit-range-end' property specifies the end of the [=animation trigger=]’s
associated [=exit range=].

## The 'animation-trigger' property ## {#animation-trigger}
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The 'animation-trigger' property is a [=shorthand property|shorthand=]
that sets 'animation-trigger-type', 'animation-trigger-timeline',
'animation-trigger-range-start', 'animation-trigger-range-end',
'animation-trigger-exit-range-start', and 'animation-trigger-exit-range-end'
together in a single declaration,
specifying the [=animation trigger=] for an animation.

<pre class='propdef'>
Name: animation-trigger
Value: <<single-animation-trigger>>#
Initial: see individual properties
Applies to: all elements
Inherited: no
Percentages: N/A
Computed value: see individual properties
Canonical order: per grammar
Animation Type: not animatable
</pre>

<pre class=prod>
<dfn>&lt;single-animation-trigger></dfn> = <<single-animation-trigger-type>> || [ none | auto | [ [ <<dashed-ident>> | <<scroll()>> | <<view()>> ] [ normal | <<length-percentage>> | <<timeline-range-name>> <<length-percentage>>? ]{0,4} ] ]
</pre>

# Animation Events # {#events}

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140 changes: 139 additions & 1 deletion web-animations-1/Overview.bs
Original file line number Diff line number Diff line change
Expand Up @@ -98,7 +98,7 @@ Repository: w3c/csswg-drafts
Test Suite: https://github.com/web-platform-tests/wpt/tree/master/web-animations

Ignored Terms: double, boolean, unsigned long, unrestricted double, (unrestricted double or DOMString)
Ignored Vars: did seek, synchronously notify, auto-rewind
Ignored Vars: did seek, synchronously notify, auto-rewind, did trigger
Markup Shorthands: markdown yes
Include Mdn Panels: no
</pre>
Expand Down Expand Up @@ -772,6 +772,9 @@ Animation Frames {#animation-frame-loop}
* Updating the [=animation/current time=] of any [=animations=]
[=associated with a timeline|associated with=] the timeline.

* Updating the [=animation trigger state=] of any [=animation trigger=]
[=associated with a timeline|associated with=] the timeline.
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This can move to web-animations-2 right? Also I think this needs to happen before updating the times of animations so that we can set their start time and know to make their effects active if they've been triggered.

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Well the animation-frame-loop definition exists only here, and I had to only add this one bullet. So what would be the proper way to add it to web-animations-2? Should I add just this delta somehow? Another way?

Regarding order, yes, I'll pull it up to happen before updating animations.

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Yeah, we'd add a delta for this section to the ewb-animations-2 spec.

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done


* Running the [=update an animation's finished state=] procedure
for any animations whose [=animation/current time=] has been updated.

Expand Down Expand Up @@ -3537,6 +3540,141 @@ Calculating progress {#core-animation-effect-calculations}
The final output <dfn>iteration progress</dfn> of an [=animation effect=]
is simply its [=transformed progress=].

Animation Triggers {#triggers}
-----------------

### Overview ### {#triggers-overview}

An <dfn export>animation trigger</dfn> is used to control the playback
of its associated [=animation=] for time-driven animations.
Like animations, [=animation triggers=] are associated with a [=timeline=]
and are attached to an [=animation attachment range|attachment range=].

Issue: Should there be any effect of triggers on scroll-driven animations?

### Animation Trigger State ### {#trigger-state}

An [=animation trigger=] |trigger| with [=animation trigger type=] |type|
has an internal <dfn export lt="animation trigger state">state</dfn> that can be one of the following:

<dl dfn-for="animation trigger state" dfn-type=value>
<dt><dfn>idle</dfn>
<dd>
The [=animation effect=] associated with |trigger| remains in
its [=animation effect/before phase=] and stays at zero [=animation/start time=].
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I still don't quite get the hierarchy here. This suggests an animation effect is associated with a trigger but previous we said a trigger is associated with an animation. Which is it?

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Right, the relation here should be indirect via the animation. The trigger is associated to the animation. The required behavior of the animation is to "hold its effect in a 'just before playing' state". I'll try to fix that.

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Done, I think it's better now.


<dt><dfn>primary</dfn>
<dd>
The ''primary'' effect defined by |type| is applied to its associated [=animation=].

<dt><dfn>inverse</dfn>
<dd>
The ''inverse'' effect defined by |type| is applied to its associated [=animation=].

</dl>

Issue: Do we need a formal resolution on the spec of the idle state?

The [=animation trigger state=] |state| of an [=animation trigger=] |trigger|
is controlled by the [=animation attachment range|attachment range=] it is attached to,
given a flag |did trigger|, as follows:

<dl class=switch>
: If |trigger|’s [=local time=] is [=unresolved=],
::
Then |state| is ''animation trigger state/idle'', and |did trigger| is set to false.

: Otherwise,
::

<dl class=switch>
: If |trigger| is inside its [=active interval=],
::
Then |state| is ''animation trigger state/primary'', and |did trigger| is set to true.

: Otherwise,
::

<dl class=switch>
: If |did trigger| flag is false,
::
Then |state| is ''animation trigger state/idle''.

: Otherwise,
::
|state| is ''animation trigger state/inverse''.

</dl>

</dl>

</dl>

### Animation Trigger Types ### {#trigger-types}

The behavior an [=animation trigger=] applies to its associated [=animation=]’s
playback is defined by its <dfn export>animation trigger type</dfn>,
which can be one of the following:

<dl dfn-type=value dfn-for='animation trigger type'>
<dt><dfn>once</dfn>
<dd>
The ''primary'' behavior is [=play an animation|triggering=] the associated animation.

<dt><dfn>repeat</dfn>
<dd>
The ''primary'' behavior is [=play an animation|triggering=] the associated animation.
The ''inverse'' behavior is resetting the [=animation trigger state=] back to ''animation trigger state/idle''.

<dt><dfn>alternate</dfn>
<dd>
<dl class=switch>
: if the |did trigger| flag is false,
::
The ''primary'' behavior is [=play an animation|triggering=] the associated animation.

: Otherwise,
::
The ''primary'' behavior is [=reverse an animation|reversing=] the associated animation.

</dl>

The ''inverse'' behavior is [=reverse an animation|reversing=] the associated animation.

<dt><dfn>state</dfn>
<dd>
The ''primary'' behavior is [=play an animation|triggering or resuming=] the associated animation.
The ''inverse'' behavior is [=pause an animation|pausing=] the associated animation.
</dl>

Issue: Need to bike-shed the name for type "state" type.

### Animation Trigger Ranges ### {#trigger-ranges}

An [=animation trigger=] has at least one [=animation attachment range|range=],
its <dfn>default range</dfn>, which defines its [=active interval=].
This range defines when the [=animation trigger|trigger=] is in its ''animation trigger state/primary'' state,
as specified in [[#trigger-state]].

An [=animation trigger=] may also have a second [=animation attachment range|range=],
the <dfn>exit range</dfn>. The [=exit range=] is used to replace [=default range=] and extend
the [=active interval=] of an [=animation trigger=] |trigger| as follows:

<dl class=switch>
: If |trigger| is inside its [=active interval=],
::
It’s attached to its [=exit range=].

: Otherwise,
::
It’s attached to its [=default range=].

</dl>

Issue: Should we specify that that exit range’s edges can only be equal to or greater than the default range’s edges?

Issue: Do we need to specify the process for determining the effective attachment range in the HTML Processing Model?


<!-- End of timing model -->

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