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Fix broken WebIDL <dl> #104

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Jul 11, 2016
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14 changes: 7 additions & 7 deletions index.html
Original file line number Diff line number Diff line change
Expand Up @@ -254,19 +254,19 @@ <h2><code>PointerEvent</code> Interface</h2>
</dd>
<dt>readonly attribute double width</dt>
<dd>
The width (magnitude on the X axis), in CSS pixels (see [[CSS21]]), of the <a>contact geometry</a> of the pointer. This value MAY be updated on each event for a given pointer. For inputs that typically lack contact geometry (such as a traditional mouse), and in cases where the actual geometry of the input is not detected by the hardware, the <a>user agent</a> MUST return a default value of 1.
<p>The width (magnitude on the X axis), in CSS pixels (see [[CSS21]]), of the <a>contact geometry</a> of the pointer. This value MAY be updated on each event for a given pointer. For inputs that typically lack contact geometry (such as a traditional mouse), and in cases where the actual geometry of the input is not detected by the hardware, the <a>user agent</a> MUST return a default value of 1.</p>
</dd>
<dt>readonly attribute double height</dt>
<dd>
The height (magnitude on the Y axis), in CSS pixels (see [[CSS21]]), of the <a>contact geometry</a> of the pointer. This value MAY be updated on each event for a given pointer. For inputs that typically lack contact geometry (such as a traditional mouse), and in cases where the actual geometry of the input is not detected by the hardware, the <a>user agent</a> MUST return a default value of 1.
<p>The height (magnitude on the Y axis), in CSS pixels (see [[CSS21]]), of the <a>contact geometry</a> of the pointer. This value MAY be updated on each event for a given pointer. For inputs that typically lack contact geometry (such as a traditional mouse), and in cases where the actual geometry of the input is not detected by the hardware, the <a>user agent</a> MUST return a default value of 1.</p>
</dd>
<dt>readonly attribute float pressure</dt>
<dd>
The normalized pressure of the pointer input in the range of [0,1], where 0 and 1 represent the minimum and maximum pressure the hardware is capable of detecting, respectively. For hardware that does not support pressure, the value MUST be 0.5 when in the <a>active buttons state</a> and 0 otherwise.
<p>The normalized pressure of the pointer input in the range of [0,1], where 0 and 1 represent the minimum and maximum pressure the hardware is capable of detecting, respectively. For hardware that does not support pressure, the value MUST be 0.5 when in the <a>active buttons state</a> and 0 otherwise.</p>
</dd>
<dt>readonly attribute float tangentialPressure</dt>
<dd>
The normalized tangential pressure (also known as barrel pressure), typically set by an additional control (e.g. a finger wheel on an airbrush stylus), of the pointer input in the range of [-1,1], where 0 is the neutral position of the control. Note that some hardware may only support positive values in the range of [0,1]. For hardware that does not support tangential pressure, the value MUST be 0.
<p>The normalized tangential pressure (also known as barrel pressure), typically set by an additional control (e.g. a finger wheel on an airbrush stylus), of the pointer input in the range of [-1,1], where 0 is the neutral position of the control. Note that some hardware may only support positive values in the range of [0,1]. For hardware that does not support tangential pressure, the value MUST be 0.</p>
</dd>
<dt>readonly attribute long tiltX</dt>
<dd>
Expand All @@ -278,15 +278,15 @@ <h2><code>PointerEvent</code> Interface</h2>
</dd>
<dt>readonly attribute long tiltY</dt>
<dd>
The plane angle (in degrees, in the range of [-90,90]) between the X-Z plane and the plane containing both the transducer (e.g. pen stylus) axis and the X axis. A positive <code>tiltY</code> is towards the user. <code>tiltY</code> can be used along with <code>tiltX</code> to represent the tilt away from the normal of a transducer with the digitizer. For devices that do not report tilt, the value MUST be 0.
<p>The plane angle (in degrees, in the range of [-90,90]) between the X-Z plane and the plane containing both the transducer (e.g. pen stylus) axis and the X axis. A positive <code>tiltY</code> is towards the user. <code>tiltY</code> can be used along with <code>tiltX</code> to represent the tilt away from the normal of a transducer with the digitizer. For devices that do not report tilt, the value MUST be 0.</p>
<figure id="figure_tiltY">
<img src="tiltY_600px.png" alt="tiltY explanation diagram">
<figcaption>Negative <code>tiltY</code>.</figcaption>
</figure>
</dd>
<dt>readonly attribute long twist</dt>
<dd>
The clockwise rotation (in degrees, in the range of [0,359]) of a transducer (e.g. pen stylus) around its own major axis. For devices that do not report twist, the value MUST be 0.
<p>The clockwise rotation (in degrees, in the range of [0,359]) of a transducer (e.g. pen stylus) around its own major axis. For devices that do not report twist, the value MUST be 0.</p>
</dd>
<dt>readonly attribute DOMString pointerType</dt>
<dd>
Expand All @@ -306,7 +306,7 @@ <h2><code>PointerEvent</code> Interface</h2>
</dd>
<dt>readonly attribute boolean isPrimary</dt>
<dd>
Indicates if the pointer represents the <a>primary pointer</a> of this pointer type.
<p>Indicates if the pointer represents the <a>primary pointer</a> of this pointer type.</p>
</dd>
</dl>
<dl class="idl" title="dictionary PointerEventInit : MouseEventInit">
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