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The following definition has contradictions, leading to confusion as to what is natural:
natural: Append portrait-primary, portrait-secondary, landscape-primary or landscape-secondary to orientations such as the associated screen orientation angle is 0.
The angle shall never be 0 on a -secondary position. The point of natural is to be a unique 0 angle opposite of a 180 reverse angle. Allowing an implementation to lock to natural to x-secondary would reduce natural to an orientation as opposed to an angle.
It should definitely not be the same as any. A platform convention is most likely to append natural with an 'any' lock anyway. Most importantly, the angle relationship with portrait-primary, portrait-secondary, landscape-primary or landscape-secondary cannot change arbitrarily during runtime.
Also how about adding a current orientation lock.
The text was updated successfully, but these errors were encountered:
Thanks for the report @hexalys and sorry for taking so long to reply. PR #84 is fixing this. Feel free to leave a comment there if it doesn't match what you were expecting.
The following definition has contradictions, leading to confusion as to what is
natural
:The angle shall never be
0
on a -secondary position. The point ofnatural
is to be a unique0
angle opposite of a180
reverse angle. Allowing an implementation to lock tonatural
tox-secondary
would reduce natural to an orientation as opposed to an angle.It should definitely not be the same as
any
. A platform convention is most likely to append natural with an 'any' lock anyway. Most importantly, the angle relationship withportrait-primary, portrait-secondary, landscape-primary or landscape-secondary
cannot change arbitrarily during runtime.Also how about adding a
current
orientation lock.The text was updated successfully, but these errors were encountered: