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fix p as children of ol, please check semantics
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fippo committed Jul 27, 2023
1 parent 9fe3fa0 commit 793546b
Showing 1 changed file with 19 additions and 19 deletions.
38 changes: 19 additions & 19 deletions index.html
Original file line number Diff line number Diff line change
Expand Up @@ -425,26 +425,26 @@ <h2>Attributes</h2>
<p>Update the underlying system about the new <var>target</var>,
or that there is no application preference if <var>target</var> is
<code>null</code>.</p>
</li>
<p>
If <var>track</var> is synchronized with another
{{RTCRtpReceiver}}'s track for
<a data-cite="RFC5888#section-7">audio/video synchronization</a>,
then the <a>user agent</a> SHOULD use the larger of the two receivers'
{{RTCRtpReceiver/[[JitterBufferTarget]]}} for both receivers.
</p>
<p>
When the underlying system is applying a jitter buffer target, it will
continuously make sure that the actual jitter buffer target is clamped
within the <a>minimum allowed target</a> and <a>maximum allowed
target</a>.
<p class="note">
If the <a>user agent</a> ends up using a target different from the
requested one (e.g. due to network conditions or physical memory
constraints), this is not reflected in the
{{RTCRtpReceiver/[[JitterBufferTarget]]}} internal slot.
<p>
If <var>track</var> is synchronized with another
{{RTCRtpReceiver}}'s track for
<a data-cite="RFC5888#section-7">audio/video synchronization</a>,
then the <a>user agent</a> SHOULD use the larger of the two receivers'
{{RTCRtpReceiver/[[JitterBufferTarget]]}} for both receivers.
</p>
</p>
<p>
When the underlying system is applying a jitter buffer target, it will
continuously make sure that the actual jitter buffer target is clamped
within the <a>minimum allowed target</a> and <a>maximum allowed
target</a>.
<p class="note">
If the <a>user agent</a> ends up using a target different from the
requested one (e.g. due to network conditions or physical memory
constraints), this is not reflected in the
{{RTCRtpReceiver/[[JitterBufferTarget]]}} internal slot.
</p>
</p>
</li>
<li>
<p>Modifying the jitter buffer target of the underlying system SHOULD
affect the internal audio or video buffering gradually in order not
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