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Section 3.2.2: Clarify Use Case
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Fix for #103
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aboba committed Sep 8, 2023
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Expand Up @@ -303,12 +303,11 @@ <h4>Game streaming</h4>
transported using RTP or RTCDataChannel.</p>
</section>
<section id="auction">
<h4>Low latency Broadcast with Fanout</h4>
<p>There are streaming applications that require large scale as well as low latency.
Examples include sporting events, church services, webinars and company 'Town Hall' meetings.
Live audio, video and data is sent to thousands (or even millions) of recipients.
Limited interactivity may be supported, such as allowing authorized participants to ask
questions at a company meeting. Both the media sender and receivers may be behind a NAT.
<h4>Ultra Low latency Broadcast with Fanout</h4>
<p>There are streaming applications that require large scale as well as ultra low latency.
Examples include sporting events, auctions and financial news. Live audio, video and data is sent to
thousands (or even millions) of recipients. Limited interactivity may be supported, such as
capturing video or audio from auction bidders. Both the media sender and receivers may be behind a NAT.
P2P relays may be used to improve scalability, potentially using different transport than
the original stream.</p>
<p class="note">This use case has completed a Call for Consensus (CfC) [[?CFC-Low-Latency]] but has unresolved issues.</p>
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</tr>
</tbody>
</table>
<p>Experience: |pipe|, Peer5 and Dolby are examples of this use case, with media
<p>Experience: |pipe| and Dolby are examples of this use case, with media
transported via RTP or RTCDataChannel.</p>
</section>
</section>
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