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Compiling for F-Droid #6
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Hello, Glad to see you porting our game. I assume you are asking about engine commits? We are using 1.0 devel version of the engine available on the download page. We tried using custom builds later on, but, for some reason, game does not work in them (at least on linux). Not sure about export.cfg. We are using default values. We actually had to remove this file after each export, because it sometimes caused problems, when we were exporting to many platforms one after another. |
I just checked Godot source repository, and there is 1.0-stable tag - I would advise trying this first. |
Thanks for pointing out to use Godot 1.0. I can't use the official build though, because 1. I need to patch godot thanks to a bug, and 2. F-Droid requires from every app to compile from source, including all dependencies. What about game source code? It isn't tagged. Can I use the latest master, or is it not stable? |
We do not tag our code, but I think we might start doing so. Master branch is rather stable, so you can use that. You would have to bundle campaign maps though (maps/blueprints/), because these are not compiled in - we are working on it. We always did debug export for android, and did not care about these values. Production build for Google Play is on the roadmap, so we will think about these when the time comes. This unique name looks fine, you could also use |
For reference, a submission request has been put up on F-Droid: https://f-droid.org/forums/topic/tanks-of-freedom/ |
Ok, merge request is now out: https://gitlab.com/fdroid/fdroiddata/merge_requests/789 |
Did the maps works well on 1.1 ? Wen we switch to 1.1 (each version from beta to "stable") the map tiles were broken (we thing it's something with z-indexes). There were more little problems but less distracting. And what OS are you using? |
I'm using Ubuntu 15.04. And yea, sometimes I have problems with map tiles seeming to overlap, but I've only experienced that in the maps editor. |
Only to check back, I do experience some other issues, too, are they in godot 1.0 also?
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First one looks like our old bug already fixed. That's why we stick to the 1.0. 1.1 give us no features only new (and strange) bugs. But we will eventually upgrade to the newest version. We just need more time just for this task. |
Btw. hyphens aren't allowed. I'll use |
Using godot 1.0 now... |
Seems there are more serious problems with this one... exporting the template creates a segfault, it doesn't work at all. I think I'll abandon it, and users will have to wait until the bugs with 1.1 are fixed :) |
Did you re-install export templates after switching to 1.0 ? Each build have their own export templates. |
Yes, I've installed everything cleanly from source, including templates. |
Did You remove export.cfg ? Sometimes when the builds crashes I need to delete export.cfg, restart Godot and it's working. That's probably the overall problem not with our code. |
I'm creating |
As far as I remember, we had these issues with version 1.1
I have to re-try with stable version, but I don't expect any improvement |
OK, its released on f-droid now, with godot 1.1. Thanks for the help. |
Thanks a lot! That's awesome :) One thing only: can you change the description of the game to the new one (check README.md) |
Merge request here: https://gitlab.com/fdroid/fdroiddata/merge_requests/794 |
Update tanks of freedom description Game authors [have requested](w84death/Tanks-of-Freedom#6 (comment)) the change. See merge request !794
Hi there!
After having packaged Minilens (which is also a godot based game) for f-droid, an open-source app repository, I'd like to package tanks of freedom too. Can you tell me which git commits you built the app with? It would be best to have git tags for the different versions. Also, it would be great to have
export.cfg
values.Greetings, est.
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