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I'm looking for more PBRT test scenes and stumbled upon Benedikt Bitterli's Rendering Resources. The first test scene already needs a new material, which I haven't implemented yet, the UberMaterial:
I'm looking for more PBRT test scenes and stumbled upon Benedikt Bitterli's Rendering Resources. The first test scene already needs a new material, which I haven't implemented yet, the
UberMaterial
:On the C++ side the class to convert to Rust looks like this:
This shouldn't be too much work:
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