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LogManager.cs
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LogManager.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Diagnostics;
using System.Collections;
using System.Data;
namespace KCB2.Log
{
/// <summary>
/// ログ保存用基礎パラメタ
/// </summary>
public interface ILogItemBase
{
string MemberID { get; set; }
/// <summary>
/// ログダウンロード時のクラス
/// </summary>
string LogClass { get; }
}
/// <summary>
/// CSVログ保存用インタフェイス
/// </summary>
public interface ICSVLog : ILogItemBase
{
/// <summary>
/// CSV出力
/// </summary>
string CSV { get; }
}
/// <summary>
/// ログエクスポート用インタフェイス
/// </summary>
public interface ILogExporter
{
string ExportLogEntry(LogManager.ExportLogDataType exportType);
}
/// <summary>
/// Google Spreadsheet用のインタフェイス
/// </summary>
public interface IGSpreadLog : ILogItemBase
{
/// <summary>
/// 登録するためのKey-Valueを取得
/// </summary>
/// <returns></returns>
IDictionary<string, string> KeyValue { get; }
}
}
namespace KCB2.LogManager
{
/// <summary>
/// ログエクスポート形式
/// </summary>
public enum ExportLogDataType
{
CSV,
};
/// <summary>
/// ログマネージャ
/// </summary>
public class LogManager
{
FormMain _mainFrm;
public LogManager(FormMain mainFrm)
{
_mainFrm = mainFrm;
}
/// <summary>
/// ステータスバーのメッセージを更新する
/// </summary>
/// <param name="format">フォーマット</param>
/// <param name="args">引数</param>
void UpdateStatusMessage(string format, params object[] args)
{
///form側でInvokeしてるので考慮不要
_mainFrm.UpdateStatus(format, args);
}
/// <summary>
/// メンバーID
/// </summary>
public string MemberID { get; protected set; }
string _storeType = "";
/// <summary>
/// 利用するログストア
/// </summary>
public LogStore.LogStore LogStore
{
get { return _logStore; }
set {
if (value == null)
_logStore = new LogStore.LogStore();
else
_logStore = value;
}
}
/// <summary>
/// ログストア.
/// デフォルトは何もしないストアを定義
/// </summary>
LogStore.LogStore _logStore = new LogStore.LogStore();
/// <summary>
/// ログを読み込む
/// </summary>
/// <param name="memberId">ログを読み込むユーザのMember ID</param>
/// <returns>成功すればtrue</returns>
public bool LoadLog(string memberId)
{
if (MemberID == memberId && _storeType == _logStore.StoreType)
{
Debug.WriteLine("Log Already downloaded:" + memberId);
return false;
}
_bLoadingMaterialInfo = true;
_storeType = _logStore.StoreType;
_clearLog();
MemberID = memberId;
if (_frmLog.InvokeRequired)
_frmLog.Invoke((System.Windows.Forms.MethodInvoker)(() =>
_frmLog.Text = string.Format("記録(Store:{0} ID:{1})", _storeType, memberId)));
else
_frmLog.Text = string.Format("記録(Store:{0} ID:{1})", _storeType, memberId);
_logStore.LoadBattleResult(memberId, _battleLog, (bool bSucceeded) => {
UpdateStatusMessage("戦闘結果ログの読み込みに{0}しました", bSucceeded ? "成功" : "失敗");
_vlvBattleLog.UpdateList();
});
_logStore.LoadCreateItemInfo(memberId, _createItemLog, (bool bSucceeded) => {
UpdateStatusMessage("開発ログの読み込みに{0}しました", bSucceeded ? "成功" : "失敗");
_vlvCreateItem.UpdateList();
});
_logStore.LoadCreateShipInfo(memberId, _createShipLog, (bool bSucceeded) => {
UpdateStatusMessage("建造ログの読み込みに{0}しました", bSucceeded ? "成功" : "失敗");
_vlvCreateShip.UpdateList();
});
_logStore.LoadMissionResult(memberId, _missionLog, (bool bSucceeded) => {
UpdateStatusMessage("遠征ログの読み込みに{0}しました", bSucceeded ? "成功" : "失敗");
_vlvMissionResult.UpdateList();
});
_logStore.LoadMaterialChange(memberId, _materialsLog,
(LogData.MaterialChangeInfo info) =>
{
_addMaterialRow(info.SetRowData(_createMaterialNewRow()));
if (_dtLastMaterialUploaded < info.Date)
_dtLastMaterialUploaded = info.Date;
}, (bool bSucceeded) =>
{
UpdateStatusMessage("資源推移の読み込みに{0}しました", bSucceeded ? "成功" : "失敗");
_vlvMaterialChange.UpdateList(); UpdateMaterialChart();
_bLoadingMaterialInfo = false;
});
return true;
}
/// <summary>
/// 戦闘結果の追加
/// </summary>
/// <param name="info">戦闘結果データ</param>
public void AddBattleResult(LogData.BattleResultInfo info)
{
if (info == null)
{
Debug.WriteLine("invalid BattleResult(null)");
return;
}
lock (((ICollection)_battleLog).SyncRoot)
{
info.Number = _battleLog.Count + 1;
_battleLog.Add(info);
}
_logStore.AddBattleResult(info, (bool bSucceeded) =>
{
if(!(Properties.Settings.Default.SuppressSuceedWriteLog && bSucceeded))
UpdateStatusMessage("戦闘結果の書き込みに{0}しました", bSucceeded ? "成功" : "失敗");
});
_vlvBattleLog.UpdateList();
}
/// <summary>
/// 遠征結果の追加
/// </summary>
/// <param name="info">遠征結果</param>
public void AddMissionResult(LogData.MissionResultInfo info)
{
if (info == null)
{
Debug.WriteLine("invalid MissionResult(null)");
return;
}
lock (((ICollection)_missionLog).SyncRoot)
{
info.Number = _missionLog.Count + 1;
_missionLog.Add(info);
}
_logStore.AddMissionResult(info, (bool bSucceeded) =>
{
if (!(Properties.Settings.Default.SuppressSuceedWriteLog && bSucceeded))
UpdateStatusMessage("遠征結果の書き込みに{0}しました", bSucceeded ? "成功" : "失敗");
});
_vlvMissionResult.UpdateList();
}
/// <summary>
/// 艦船建造結果の追加
/// </summary>
/// <param name="infoList">艦船建造情報</param>
public virtual void AddCreateShipResult(IEnumerable<LogData.CreateShipInfo> infoList)
{
foreach (var info in infoList)
{
//そんなに多いアイテムはないはず(最大4つ)なのでforeach内でlock呼ぶ
lock (((ICollection)_createShipLog).SyncRoot)
{
info.Number = _createShipLog.Count + 1;
_createShipLog.Add(info);
}
_logStore.AddCreateShipInfo(info, (bool bSucceeded) =>
{
if (!(Properties.Settings.Default.SuppressSuceedWriteLog && bSucceeded))
UpdateStatusMessage("建造結果の書き込みに{0}しました", bSucceeded ? "成功" : "失敗");
});
}
_vlvCreateShip.UpdateList();
}
/// <summary>
/// 装備開発結果の追加
/// </summary>
/// <param name="info">装備開発情報</param>
public void AddCreateItemResult(LogData.CreateItemInfo info)
{
if (info == null)
{
Debug.WriteLine("invalid CreateItem(null)");
return;
}
lock (((ICollection)_createItemLog).SyncRoot)
{
info.Number = _createItemLog.Count + 1;
_createItemLog.Add(info);
}
_logStore.AddCreateItemInfo(info, (bool bSucceeded) =>
{
if (!(Properties.Settings.Default.SuppressSuceedWriteLog && bSucceeded))
UpdateStatusMessage("開発結果の書き込みに{0}しました", bSucceeded ? "成功" : "失敗");
});
_vlvCreateItem.UpdateList();
}
protected DateTime _dtLastMaterialUploaded = DateTime.MinValue;
volatile bool _bLoadingMaterialInfo = false;
/// <summary>
/// 資源推移情報の追加
/// </summary>
/// <param name="info">資源情報</param>
public bool AddMaterialsChangeResult(LogData.MaterialChangeInfo info)
{
if (info == null)
{
Debug.WriteLine("invalid MaterialChange(null)");
return false;
}
DateTime now = DTNow;
if (_bLoadingMaterialInfo)
{
Debug.WriteLine("MaterialChange still loading...");
return false;
}
Debug.WriteLine(string.Format("LastMod:{0} Now:{1}",
_dtLastMaterialUploaded, now));
if (_dtLastMaterialUploaded == DateTime.MinValue
|| (_dtLastMaterialUploaded < now))
{
Debug.WriteLine("Update MaterialsInfo");
info.Date = now;
lock (((ICollection)_materialsLog).SyncRoot)
{
//リストが空の時例外を投げるらしい。
if (_materialsLog.Count > 0)
info.PrevItem = _materialsLog.Last();
_materialsLog.Add(info);
}
_addMaterialRow(info.SetRowData(_createMaterialNewRow()));
UpdateMaterialChart();
_vlvMaterialChange.UpdateList();
_dtLastMaterialUploaded = now;
_logStore.AddMaterialChange(info, (bool bSucceeded) =>
{
if (!(Properties.Settings.Default.SuppressSuceedWriteLog && bSucceeded))
UpdateStatusMessage("資源推移の書き込みに{0}しました", bSucceeded ? "成功" : "失敗");
});
return true;
}
return false;
}
/// <summary>
/// ログを保存する
/// </summary>
/// <returns>成功すればtrue</returns>
public bool SaveLog()
{
_logStore.SaveBattleResult(_battleLog);
_logStore.SaveCreateItemInfo(_createItemLog);
_logStore.SaveCreateShipInfo(_createShipLog);
_logStore.SaveMaterialChange(_materialsLog);
_logStore.SaveMissionResult(_missionLog);
return true;
}
#region 保持しているデータ
/* リストはジョブキュースレッド(データの追加)とUIスレッド(リストビューへの参照)から同時にアクセスされる。
*
* lock (((ICollection)_createItemLog).SyncRoot) を使って適切にロックしないと
* なんかのはずみでおかしなことが起きうる。
*
*/
protected List<LogData.CreateShipInfo> _createShipLog = new List<LogData.CreateShipInfo>();
protected List<LogData.CreateItemInfo> _createItemLog = new List<LogData.CreateItemInfo>();
protected List<LogData.BattleResultInfo> _battleLog = new List<LogData.BattleResultInfo>();
protected List<LogData.MissionResultInfo> _missionLog = new List<LogData.MissionResultInfo>();
protected List<LogData.MaterialChangeInfo> _materialsLog = new List<LogData.MaterialChangeInfo>();
protected VirtualListViewManager<LogData.CreateShipInfo> _vlvCreateShip
= new VirtualListViewManager<LogData.CreateShipInfo>(true);
protected VirtualListViewManager<LogData.CreateItemInfo> _vlvCreateItem
= new VirtualListViewManager<LogData.CreateItemInfo>(true);
protected VirtualListViewManager<LogData.BattleResultInfo> _vlvBattleLog
= new VirtualListViewManager<LogData.BattleResultInfo>(true);
protected VirtualListViewManager<LogData.MissionResultInfo> _vlvMissionResult
= new VirtualListViewManager<LogData.MissionResultInfo>(true);
protected VirtualListViewManager<LogData.MaterialChangeInfo> _vlvMaterialChange
= new VirtualListViewManager<LogData.MaterialChangeInfo>(true);
System.Windows.Forms.DataVisualization.Charting.Chart _ctMaterial;
#endregion
/// <summary>
/// ログクリア
/// </summary>
protected void _clearLog()
{
_createItemLog.Clear();
_vlvCreateItem.UpdateList();
_createShipLog.Clear();
_vlvCreateShip.UpdateList();
_battleLog.Clear();
_vlvBattleLog.UpdateList();
_missionLog.Clear();
_vlvMissionResult.UpdateList();
_materialsLog.Clear();
_vlvMaterialChange.UpdateList();
_clearMaterialRow();
}
FormLog _frmLog;
/// <summary>
/// ログコントロールにアタッチ
/// </summary>
/// <param name="lvCreateShip"></param>
/// <param name="lvCreateItem"></param>
/// <param name="lvBattleResult"></param>
/// <param name="lvMissionResult"></param>
/// <param name="lvMaterialChange"></param>
public void AttachLogControls(
System.Windows.Forms.ListView lvCreateShip,
System.Windows.Forms.ListView lvCreateItem,
System.Windows.Forms.ListView lvBattleResult,
System.Windows.Forms.ListView lvMissionResult,
System.Windows.Forms.ListView lvMaterialChange,
System.Windows.Forms.DataVisualization.Charting.Chart ctMaterial,
FormLog frmLog)
{
_vlvBattleLog.Attach(lvBattleResult, _battleLog);
_vlvCreateItem.Attach(lvCreateItem, _createItemLog);
_vlvCreateShip.Attach(lvCreateShip, _createShipLog);
_vlvMaterialChange.Attach(lvMaterialChange, _materialsLog);
_vlvMissionResult.Attach(lvMissionResult, _missionLog);
_ctMaterial = ctMaterial;
_frmLog = frmLog;
}
/// <summary>
/// 朝五時に日付の変わる日付が入ったDateTimeを返します
/// 時間は全て00:00:00
/// </summary>
public static DateTime DTNow
{
get
{
DateTime dtNow = DateTime.Now;
DateTime dtUpdate = new DateTime(dtNow.Year, dtNow.Month, dtNow.Day,
0, 0, 0);
//もし午前五時以前だったら一日戻す
if (dtNow.Hour < 5)
dtUpdate = dtUpdate.AddDays(-1);
return dtUpdate;
}
}
/// <summary>
/// 表データの初期化
/// </summary>
/// <returns>データセット</returns>
public DataSet InitMaterialDataTable()
{
Debug.Assert(dsMaterial == null);
DataTable dt = new DataTable("MatTable");
dsMaterial = new DataSet();
dt.Columns.Add("日付", typeof(DateTime));
dt.Columns.Add("燃料", typeof(int));
dt.Columns.Add("弾薬", typeof(int));
dt.Columns.Add("鋼材", typeof(int));
dt.Columns.Add("ボーキサイト", typeof(int));
dsMaterial.Tables.Add(dt);
return dsMaterial;
}
DataSet dsMaterial = null;
/// <summary>
/// データクリア
/// </summary>
protected void _clearMaterialRow()
{
Debug.Assert(dsMaterial != null);
Debug.Assert(dsMaterial.Tables.Count > 0);
dsMaterial.Tables[0].Clear();
}
/// <summary>
/// 行要素追加
/// </summary>
/// <param name="newRow">行要素</param>
protected void _addMaterialRow(DataRow newRow)
{
Debug.Assert(dsMaterial != null);
dsMaterial.Tables[0].Rows.Add(newRow);
}
/// <summary>
/// 新行生成
/// </summary>
/// <returns>新行</returns>
protected DataRow _createMaterialNewRow()
{
Debug.Assert(dsMaterial != null);
return dsMaterial.Tables[0].NewRow();
}
protected void UpdateMaterialChart()
{
if (_ctMaterial.InvokeRequired)
_ctMaterial.Invoke((System.Windows.Forms.MethodInvoker)
(() => _ctMaterial.DataBind()));
else
_ctMaterial.DataBind();
}
/// <summary>
/// 指定したインデクスの戦闘結果を取得
/// </summary>
/// <param name="index">インデクス</param>
/// <returns></returns>
public LogData.BattleResultInfo GetBattleResultItem(int index)
{
return _vlvBattleLog.GetItem(index);
}
/// <summary>
/// 建造情報のエクスポート
/// </summary>
/// <param name="sw">書き出すStreamWriter</param>
/// <param name="dataType">書き出す形式</param>
/// <returns>成功すればtrue</returns>
public bool ExportCreateShipLog(System.IO.StreamWriter sw,ExportLogDataType dataType)
{
if (dataType != ExportLogDataType.CSV)
return false;
lock (((ICollection)_createShipLog).SyncRoot)
{
foreach(Log.ILogExporter it in _createShipLog)
{
sw.WriteLine(it.ExportLogEntry(dataType));
}
}
return true;
}
/// <summary>
/// 開発結果のエクスポート
/// </summary>
/// <param name="sw">書き出すStreamWriter</param>
/// <param name="dataType">書き出す形式</param>
/// <returns>成功すればtrue</returns>
public bool ExportCreateItemLog(System.IO.StreamWriter sw, ExportLogDataType dataType)
{
if (dataType != ExportLogDataType.CSV)
return false;
lock (((ICollection)_createItemLog).SyncRoot)
{
foreach (Log.ILogExporter it in _createItemLog)
{
sw.WriteLine(it.ExportLogEntry(dataType));
}
}
return true;
}
/// <summary>
/// 戦闘結果のエクスポート
/// </summary>
/// <param name="sw">書き出すStreamWriter</param>
/// <param name="dataType">書き出す形式</param>
/// <returns>成功すればtrue</returns>
public bool ExportBattleLog(System.IO.StreamWriter sw, ExportLogDataType dataType)
{
if (dataType != ExportLogDataType.CSV)
return false;
lock (((ICollection)_battleLog).SyncRoot)
{
foreach (Log.ILogExporter it in _battleLog)
{
sw.WriteLine(it.ExportLogEntry(dataType));
}
}
return true;
}
/// <summary>
/// 遠征結果のエクスポート
/// </summary>
/// <param name="sw">書き出すStreamWriter</param>
/// <param name="dataType">書き出す形式</param>
/// <returns>成功すればtrue</returns>
public bool ExportMissionLog(System.IO.StreamWriter sw, ExportLogDataType dataType)
{
if (dataType != ExportLogDataType.CSV)
return false;
lock (((ICollection)_missionLog).SyncRoot)
{
foreach (Log.ILogExporter it in _missionLog)
{
sw.WriteLine(it.ExportLogEntry(dataType));
}
}
return true;
}
/// <summary>
/// 資源情報のエクスポート
/// </summary>
/// <param name="sw">書き出すStreamWriter</param>
/// <param name="dataType">書き出す形式</param>
/// <returns>成功すればtrue</returns>
public bool ExportMaterialsLog(System.IO.StreamWriter sw, ExportLogDataType dataType)
{
if (dataType != ExportLogDataType.CSV)
return false;
lock (((ICollection)_materialsLog).SyncRoot)
{
foreach (Log.ILogExporter it in _materialsLog)
{
sw.WriteLine(it.ExportLogEntry(dataType));
}
}
return true;
}
}
}