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Maze Generation Project!

TODO:

  • Player controller (doesn't need to be physics based) [2 hours]
  • Player model (i suspect getting the holding the weapon part working will involve some inverse kinematics) [5 hours ??]
  • Maze generation & converting the maze info into actual objects to display [5 hours ??]
  • Loot chests & weapons [5 hours ??]
  • Mobs & health & food (you eat food to regain health, and if you run out of food you start to lose health) [5 hours ??]
  • Start screen & game over and other UI stuff [1 hour]

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