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CHANGELOG.md

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2024-03-10 - 2.1.0.2.beta

  • fixed crash on server when generating new Numismatist trades

2024-03-05 - 2.1.0.1.beta

  • added crafting table recipes to repair collectible coins with nuggets

2024-02-26 - 2.1.0.0.beta

  • split loot table gen files into smaller files to make future edits easier
  • converted numismatist trades to use loot tables
    • this brings back seasonal coin offers and requests
  • added additional loot condition in collectible coin loot tables to check dimension
  • collectible coin chest loot tables now fully randomized instead of based on biome or structure
  • collectible coin mob/potion effects applied on item use only
  • collectible coins no longer equip on item use

2024-01-15 - 2.0.0.2.beta

  • added missing translations for custom effects

2024-01-04 - 2.0.0.1.beta

  • updated build gradle and forge version

2024-01-03 - 2.0.0.beta

  • [BREAKING] completely overhauled collectible coin effects and attribute modifiers
    • attempting to re-balance the coins so that none of them are overpowered and reduce redundancy
  • updated mixin class names to better reflect what they do
  • fox coins and arthropod coins properly allow players to walk through sweet berry bushes and cobwebs respectively without getting stuck

2023-12-30 - 1.9.5.beta

  • updated advancements
  • removed unused loot item conditions
  • updated season checks to be easier to access across the mod
  • added JEI support

2023-12-22 - 1.9.2.beta

  • updated build dependencies
  • added friendship bracelets
    • these bracelets are linked to a single player
      • when used by the linked player, the bracelet teleports the player to their spawn point
      • when used by a player other than the linked player, the bracelet teleports the player to the linked player
        • teleports across dimensions, permits teleportation into private player areas (unless some other mod blocks this)
          • players should only give out their linked bracelets to those they trust
          • restricting teleportation to one dimension isn't practical
            • there's no way for me to know all present and future modded dimensions out there in the community
            • there's no way for me to know which dimension modpack makers and server owners choose to have players start in
              • yes, usually this is the overworld, but there are mods that allow for a different option
            • different bracelets for different dimensions would be a hassle for everyone
              • who wants a different bracelet for each dimension just to teleport to their friend?
                • start multiplying that by the number of friends you have and this becomes an inventory nightmare
              • this also means the dimension would be hardcoded to the bracelet
                • this means mod compatibility would be severely limited
      • these bracelets are not repairable and by default are only obtainable via crafting

2023-12-17 - 1.9.1.beta

  • added chocolate coins for each holiday coin introduced so far
  • added crafting table recipes for chocolate coins
    • these recipes use mostly tagged ingredients along with just vanilla items to increase mod compatibility

2023-12-17 - 1.9.0.beta

  • [BREAKING] removed the enum classes from the seasonal loot checks
    • this increases the variance of coins found, especially during holiday events
    • this also brings the loot tables in line with what I had originally envisioned

2023-12-16 - 1.8.0.beta

  • this is a big change, but shouldn't break any internal code:
  • all attribute modifiers on collectible coins are now at fixed values
  • all effects on collectible coins have been set to a fixed amplifier of 0 - setting all effects to level 1
    • none of the coins are dependent on difficulty level anymore
    • yes, this means all the collectible coins have been nerfed to some extent, but especially the boss coins
      • this is a result of our personal play testing while using an additional charm slot that isn't provided by default but can be added in the curios config files
        • the biggest and most notable issue was that wearing two Warden coins made a player invincible even in hard mode,and even while fighting the Warden, so we're trying to fix that because we don't want something so insanely overpowered in this mod - even just one Warden coin is overpowered
          • so please bear with us as we use this coin as our means to measure our cap and scale everything back accordingly and this might take us some time
  • it's now possible to salvage the copper, iron, gold, and netherite collectible coins by smelting or blasting them into nuggets
    • holiday and patron coins can be salvaged into endonian nuggets via smelting or blasting
    • the collectible coins continue to remain uncraftable

2023-12-16 - 1.7.10.beta

  • reduced entity coin drops from non-boss mobs to 10%
    • boss coins remain set at 100% drop by default
  • attempting to re-balance boss coin effects (mainly nerfing the Warden coins)

2023-12-14 - 1.7.9.beta

  • added missing iceologer_types tag
  • updated to Forge 43.3.5
  • updated dependencies