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Add support for WARTHOG_COLOR in gazebo #18

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merged 4 commits into from Nov 22, 2021
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civerachb-cpr
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The WARTHOG_COLOR envar works in rviz, but was previously ignored by Gazebo. This PR allows the Warthog to spawn with the correct colour (useful if simulating multiple Warthogs and you need to differentiate between them easily).

This also exposes the WARTHOG_JOY_TELEOP envar via a joy_enabled arg to teleop.launch, with a corresponding PR in warthog_simulator to allow easier teleop via game controllers when using Gazebo.

… the correct Gazebo materials to them (otherwise the robot looks symmetrical, which is confusing). Start applying different materials to the wheel diff links, depending on the paint colour. Sand & Olive are not yet supported
…ual tag around the gazebo material, explicitly define the ambient, diffuse, specular, and emissive properties. Add emissive attributes to the headlights & taillights so they actually show up in the dark
…s using the controller inside gazebo easier as we don't need to explicitly define an envar (though that option still exists)
@tonybaltovski tonybaltovski merged commit 32eee4a into kinetic-devel Nov 22, 2021
@tonybaltovski tonybaltovski deleted the gazebo-colors branch November 22, 2021 21:44
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