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Some Questions #1
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Just came across this while searching for something and was confused why it would be closed with no reply!! Eventually remembered that we moved to email. I'm going to post my reply for future reference / in case others find these questions when searching the issues.. Hi there, Here are my answers to the best of my understanding:
"To eliminate discontinuities in elevation between grid resolutions, I use an explicit form of "trilinear" (MIP-map) interpolation. Vertices interpolate vertically towards the next lower-detail MIP level so that they exactly match the next resolution at the edge of a grid patch."
Hopefully the above makes sense or at least serves as good pointers for further thinking! |
Merge 'huwb/crest-oceanrender master' into branch 'master'
…ng-packages Handle missing packages for FFT baked collisions
Hi! First of all, It's so good! But I have some questions about this, could you help me?
Thank you so much!
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