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Black Sea In Reflection Probe #15
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Thanks for notifying me of this. Thats quite a bug! I can repro this on my end as well. I'm pretty sure its to do with the fact that I'm using _LightColor0 directly in the shader, which seems to be not ok for reflection probes. I have another issue also related to lighting so I can look at both at the same time. I'll post back when i have news. Thanks for raising! |
It looks like Dizzy & Midda found the issue while looking into another bug. It looks fine to me now! Closing but let me know if you still have issues. Thanks! |
That's insane, thanks a ton! Works like Swiss Clock! Pity Crest Ocean works only in 2018.1 now but I'll adapt my projects. |
I really hate posting issues but I just noticed ocean is black in objects with PBR materials. It's no biggie for me but I thought I must notify developer about this. I also tried changing ocean material properties but alas no luck.
EDIT: Zero fesnel kinda fixes the ocean but it's zero fresnel so... nope, scratch that.
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