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This repository has been archived by the owner on Jan 25, 2023. It is now read-only.
For fast rendering, how about using different implementation depend on the density of the data?
For example, use SVG when there are fewer lines to be rendered and switch to WebGL if there is a huge amount of lines.
Timing diagram ( part of #5 ) can be constructed in vector form, but then need to be rendered into pixel accurate form to be useful.
Possible options:
Maps or 2D gaming rendering engines can be a good source of inspiration
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