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[Q] Job Requirements #5
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To add job requirements you would want to create a custom crafting menu probably from the jobs menu using this trigger |
my bad can't make it work, do u have a example? thanks for taking time replying. i tried it like this, but it keeps giving me errors. I put it on policejob\client\main.lua local crafttables = { exports.qtarget:AddTargetModel(crafttables, { |
That looks like the qtarget example, are you using qtarget? |
Yes. I'm sorry for too many question, but trying to learn. I'm trying to make a craftable items per job. I have managed to make a crafting entity by following the guide but I want to make different craftable items per job. |
I have attached one of our resources that used a custom crafting menu. You would want to use the same method for the police job. |
Wow thanks, this is good. But I need to make it only accessible for certain job. Is there any way to make it that way? |
Yes, if you do it exactly the same as the file I sent you but move the event trigger to the jobs menu. Only that job will be able to access it. |
Sorry for msg, i know this is already not active but i just wanna ask if u have idea how to put job requirements?
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