Ittyon is a simple library designed to manage state in games, particularly distributed state in a client/server architecture. It supports both Clojure and ClojureScript, so is particularly suitable for web-based games.
Ittyon's network code should be considered experimental. Experimental means that the code is incomplete and subject to change.
Add the following to your project dependencies:
Ittyon maintains an immutable database of facts to describe a game state. A fact is a vector of four elements:
[entity aspect value time]
These elements are often abbreviated to
[e a v t].
Facts can be asserted or revoked to produce a state transition. A state transition can be committed to a state to produce an updated state.
Ittyon provides three mechanisms to customize its behavior: validation, indexing and reactions.
Validation determines whether or not a transition is valid for a particular state. If a transition is not valid, the state is not updated.
Indexing allows the game state to be efficiently queried. Many indexes may be defined to allow the data to be accessed in different ways.
Reactions produce transitions according to changes in state or time. This is the mechanism Ittyon uses for turning a static world into one that reacts to events.
Copyright © 2016 James Reeves
Distributed under the Eclipse Public License either version 1.0 or (at your option) any later version.