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Adding support to bitmaprenderer in OffscreenCanvas
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Registering the factory on OffscreenCanvas in modules, adding
ImageBitmapRenderer to the union type for OffscreenCanvas.
Adding new functionality to bitmaprenderer to let it be used
in offscreencanvas.
Changing IDL and some tests to validate new functionality.
Adding a new virtual test to guarantee testing validation
of trasnsfertooffscreencanvas for bitmaprenderer.

Bug: 907141
Change-Id: Ibcac820288bab336a1cf01b528eb3f41ece9c832
Intent to ship: https://groups.google.com/a/chromium.org/forum/#!topic/blink-dev/ufFQ4OvtqxQ
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Juanmihd authored and chromium-wpt-export-bot committed May 24, 2019
1 parent 512a587 commit 1759c8b
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Showing 9 changed files with 301 additions and 43 deletions.
@@ -0,0 +1,62 @@
<!DOCTYPE html>
<meta charset="utf-8">
<title>Canvas's ImageBitmapRenderingContext test</title>
<script src="/resources/testharness.js"></script>
<script src="/resources/testharnessreport.js"></script>
<link rel="help" href="https://html.spec.whatwg.org/multipage/scripting.html#the-imagebitmap-rendering-context">
<script>
var width = 10;
var height = 10;

function testImageBitmap(image, opts, expectedR, expectedG, expectedB, expectedA)
{
var dstCanvas = new OffscreenCanvas(width,height);
var dstCtx = dstCanvas.getContext('bitmaprenderer', opts);
dstCtx.transferFromImageBitmap(image);

var myCanvas = document.createElement('canvas');
myCanvas.width = width;
myCanvas.height = height;
var myCtx = myCanvas.getContext('2d');
myCtx.drawImage(dstCanvas, 0, 0);
var color = myCtx.getImageData(5, 5, 1, 1).data;
assert_array_approx_equals(color, [expectedR, expectedG, expectedB, expectedA],1);
}

promise_test(function() {
var srcCanvas = document.createElement('canvas');
srcCanvas.width = width;
srcCanvas.height = height;
var ctx = srcCanvas.getContext('2d');
ctx.fillStyle = 'rgba(0, 255, 0, 0.5)';
ctx.fillRect(0, 0, width, height);
return createImageBitmap(srcCanvas).then(function(image) {
testImageBitmap(image, {alpha: false}, 0, 255, 0, 128);
});
}, "Test that an ImageBitmapRenderingContext with alpha disabled makes the canvas opaque");

promise_test(function() {
var srcCanvas = document.createElement('canvas');
srcCanvas.width = width;
srcCanvas.height = height;
var ctx = srcCanvas.getContext('2d');
ctx.fillStyle = 'rgba(0, 255, 0, 0.5)';
ctx.fillRect(0, 0, width, height);
return createImageBitmap(srcCanvas).then(function(image) {
testImageBitmap(image, {alpha: true}, 0, 255, 0, 128);
});
}, "Test that an ImageBitmapRenderingContext with alpha enabled preserves the alpha");

promise_test(function() {
var srcCanvas = document.createElement('canvas');
srcCanvas.width = width;
srcCanvas.height = height;
var ctx = srcCanvas.getContext('2d');
ctx.fillStyle = 'rgba(0, 255, 0, 0.5)';
ctx.fillRect(0, 0, width, height);
return createImageBitmap(srcCanvas).then(function(image) {
testImageBitmap(image, {}, 0, 255, 0, 128);
});
}, "Test that the 'alpha' context creation attribute is true by default");

</script>
17 changes: 17 additions & 0 deletions imagebitmap-renderingcontext/context-creation-offscreen.html
@@ -0,0 +1,17 @@
<!DOCTYPE html>
<meta charset="utf-8">
<title>Canvas's ImageBitmapRenderingContext test</title>
<script src="/resources/testharness.js"></script>
<script src="/resources/testharnessreport.js"></script>
<link rel="help" href="https://html.spec.whatwg.org/multipage/scripting.html#the-imagebitmap-rendering-context">
<script>
var width = 10;
var height = 10;

test(function() {
var canvas = new OffscreenCanvas(60,60);
var ctx = canvas.getContext('bitmaprenderer');
assert_true(ctx instanceof ImageBitmapRenderingContext);
}, "Test that canvas.getContext('bitmaprenderer') returns an instance of ImageBitmapRenderingContext");

</script>
25 changes: 7 additions & 18 deletions imagebitmap-renderingcontext/context-creation-with-alpha.html
Expand Up @@ -8,32 +8,21 @@
var width = 10;
var height = 10;

function testCanvas(ctx, r, g, b, a)
{
var color = ctx.getImageData(5, 5, 1, 1).data;
assert_array_equals(color, [r, g, b, a]);
}

function consumeImageBitmap(image, alphaVal, expectedR, expectedG, expectedB, expectedA)
function testImageBitmap(image, opts, expectedR, expectedG, expectedB, expectedA)
{
var dstCanvas = document.createElement('canvas');
dstCanvas.width = width;
dstCanvas.height = height;
var dstCtx;
if (alphaVal == 'true')
dstCtx = dstCanvas.getContext('bitmaprenderer', { alpha: true });
else if (alphaVal == 'false')
dstCtx = dstCanvas.getContext('bitmaprenderer', { alpha: false });
else
dstCtx = dstCanvas.getContext('bitmaprenderer');
var dstCtx = dstCanvas.getContext('bitmaprenderer', opts);
dstCtx.transferFromImageBitmap(image);

var myCanvas = document.createElement('canvas');
myCanvas.width = width;
myCanvas.height = height;
var myCtx = myCanvas.getContext('2d');
myCtx.drawImage(dstCanvas, 0, 0);
testCanvas(myCtx, expectedR, expectedG, expectedB, expectedA);
var color = myCtx.getImageData(5, 5, 1, 1).data;
assert_array_approx_equals(color, [expectedR, expectedG, expectedB, expectedA],1);
}

promise_test(function() {
Expand All @@ -44,7 +33,7 @@
ctx.fillStyle = 'rgba(0, 255, 0, 0.5)';
ctx.fillRect(0, 0, width, height);
return createImageBitmap(srcCanvas).then(function(image) {
consumeImageBitmap(image, 'false', 0, 127, 0, 255);
testImageBitmap(image, {alpha: false}, 0, 255, 0, 128);
});
}, "Test that an ImageBitmapRenderingContext with alpha disabled makes the canvas opaque");

Expand All @@ -56,7 +45,7 @@
ctx.fillStyle = 'rgba(0, 255, 0, 0.5)';
ctx.fillRect(0, 0, width, height);
return createImageBitmap(srcCanvas).then(function(image) {
consumeImageBitmap(image, 'true', 0, 255, 0, 127);
testImageBitmap(image, {alpha: true}, 0, 255, 0, 128);
});
}, "Test that an ImageBitmapRenderingContext with alpha enabled preserves the alpha");

Expand All @@ -68,7 +57,7 @@
ctx.fillStyle = 'rgba(0, 255, 0, 0.5)';
ctx.fillRect(0, 0, width, height);
return createImageBitmap(srcCanvas).then(function(image) {
consumeImageBitmap(image, '', 0, 255, 0, 127);
testImageBitmap(image, {}, 0, 255, 0, 128);
});
}, "Test that the 'alpha' context creation attribute is true by default");

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@@ -0,0 +1,30 @@
<!DOCTYPE html>
<meta charset=utf-8>
<title>convertToBlob, OffscreenCanvas: origin-clean flag</title>
<script src="/resources/testharness.js"></script>
<script src="/resources/testharnessreport.js"></script>
<link rel="help" href="https://html.spec.whatwg.org/multipage/scripting.html#the-imagebitmap-rendering-context">
<script>
const crossOriginImageUrl = "http://{{domains[www1]}}:{{ports[http][0]}}/images/red.png";

async_test(t => {
var img = new Image();
// Use a cross-origin URL.
img.src = crossOriginImageUrl;

img.onload = t.step_func(e => {
createImageBitmap(img, 0, 0, img.width, img.height)
.then(t.step_func(bitmap => {
var canvasBitmap = new OffscreenCanvas(img.width,img.height);
var contextBitmap = canvasBitmap.getContext("bitmaprenderer");
contextBitmap.transferFromImageBitmap(bitmap);
promise_rejects(t,
new DOMException(
'convertToBlob on a tainted OffscreenCanvas has to throw',
'SecurityError'),
canvasBitmap.convertToBlob(),
"convertToBlob on a tainted OffscreenCanvas has to throw").then(t.step_func_done());
}));
});
}, "Test that call convertToBlob on a tainted OffscreenCanvas throws exception");
</script>
@@ -0,0 +1,50 @@
<!DOCTYPE html>
<meta charset="utf-8">
<title>Canvas's ImageBitmapRenderingContext test</title>
<script src="/resources/testharness.js"></script>
<script src="/resources/testharnessreport.js"></script>
<link rel="help" href="https://html.spec.whatwg.org/multipage/scripting.html#the-imagebitmap-rendering-context">
<script>
var width = 10;
var height = 10;

function testCanvas(ctx, r, g, b, a)
{
var color = ctx.getImageData(5, 5, 1, 1).data;
assert_array_equals(color, [r, g, b, a]);
}

promise_test(function() {
function testTransferFromImageBitmapNullability(greenImage) {
var bitmapCanvas = new OffscreenCanvas(width,height);
var bitmapCtx = bitmapCanvas.getContext('bitmaprenderer');
bitmapCtx.transferFromImageBitmap(greenImage);

// Make sure the bitmap renderer canvas is filled correctly.
var pngImage = document.getElementById("img");
bitmapCanvas.convertToBlob().then(function(blob){
pngImage.src = URL.createObjectURL(blob);
var myCanvasToTest = document.createElement('canvas');
myCanvasToTest.width = width;
myCanvasToTest.height = height;
var myCtxToTest = myCanvasToTest.getContext('2d');
myCtxToTest.drawImage(pngImage, 0, 0);
testCanvas(myCtxToTest, 0, 255, 0, 255);
});
}

var greenCanvas = document.createElement('canvas');
greenCanvas.width = width;
greenCanvas.height = height;
var greenCtx = greenCanvas.getContext('2d');
greenCtx.fillStyle = '#0f0';
greenCtx.fillRect(0, 0, width, height);

return Promise.all([
createImageBitmap(greenCanvas),
]).then(([greenImage]) => {
testTransferFromImageBitmapNullability(greenImage);
});
},'Test that transferToBlob works and produce the expected image');

</script>
@@ -0,0 +1,56 @@
<!DOCTYPE html>
<meta charset="utf-8">
<title>Canvas's ImageBitmapRenderingContext test</title>
<script src="/resources/testharness.js"></script>
<script src="/resources/testharnessreport.js"></script>
<link rel="help" href="https://html.spec.whatwg.org/multipage/scripting.html#the-imagebitmap-rendering-context">
<script>
var width = 10;
var height = 10;

function testCanvas(bitmapCanvas, r, g, b, a)
{
var myCanvas = document.createElement('canvas');
myCanvas.width = width;
myCanvas.height = height;
var myCtx = myCanvas.getContext('2d');
myCtx.drawImage(bitmapCanvas, 0, 0);
var color = myCtx.getImageData(5, 5, 1, 1).data;
assert_array_equals(color, [r, g, b, a]);
}

promise_test(function() {
function testTransferFromImageBitmapNullability(greenImage) {
var bitmapCanvas = new OffscreenCanvas(width,height);
var bitmapCtx = bitmapCanvas.getContext('bitmaprenderer');
bitmapCtx.transferFromImageBitmap(greenImage);

// Make sure the bitmap renderer canvas is filled correctly.
var myCanvas = document.createElement('canvas');
var myCtx = myCanvas.getContext('bitmaprenderer');
myCtx.transferFromImageBitmap(bitmapCanvas.transferToImageBitmap());
testCanvas(myCanvas, 0, 255, 0, 255);

// Test that after transfering for second time to ImageBitmap produces
// a black bitmap of the same size
var myCanvas2 = document.createElement('canvas');
var myCtx2 = myCanvas2.getContext('bitmaprenderer');
myCtx2.transferFromImageBitmap(bitmapCanvas.transferToImageBitmap());
testCanvas(myCanvas2, 0, 0, 0, 255);
}

var greenCanvas = document.createElement('canvas');
greenCanvas.width = width;
greenCanvas.height = height;
var greenCtx = greenCanvas.getContext('2d');
greenCtx.fillStyle = '#0f0';
greenCtx.fillRect(0, 0, width, height);

return Promise.all([
createImageBitmap(greenCanvas),
]).then(([greenImage]) => {
testTransferFromImageBitmapNullability(greenImage);
});
},'Test that transferToImageBitmap works and that resets the imagebitmap to black');

</script>
@@ -0,0 +1,63 @@
<!DOCTYPE html>
<meta charset="utf-8">
<title>Canvas's ImageBitmapRenderingContext test</title>
<script src="/resources/testharness.js"></script>
<script src="/resources/testharnessreport.js"></script>
<link rel="help" href="https://html.spec.whatwg.org/multipage/scripting.html#the-imagebitmap-rendering-context">
<script>
var width = 10;
var height = 10;

function testCanvas(bitmapCanvas, r, g, b, a)
{
var myCanvas = document.createElement('canvas');
myCanvas.width = width;
myCanvas.height = height;
var myCtx = myCanvas.getContext('2d');
myCtx.drawImage(bitmapCanvas, 0, 0);
var color = myCtx.getImageData(5, 5, 1, 1).data;
assert_array_equals(color, [r, g, b, a]);
}

promise_test(function() {
function testTransferFromImageBitmapNullability(greenImage, redImage) {
var bitmapCanvas = new OffscreenCanvas(width,height);
var bitmapCtx = bitmapCanvas.getContext('bitmaprenderer');
bitmapCtx.transferFromImageBitmap(greenImage);

// Make sure the bitmap renderer canvas is filled correctly.
testCanvas(bitmapCanvas, 0, 255, 0, 255);

// Test if passing null resets the bitmap renderer canvas.
// Drawing the resetted canvas cannot change the destination canvas.
bitmapCtx.transferFromImageBitmap(null);
testCanvas(bitmapCanvas, 0, 0, 0, 0);

// Test if we can redraw the bitmap canvas correctly after reset.
bitmapCtx.transferFromImageBitmap(redImage);
testCanvas(bitmapCanvas, 255, 0, 0, 255);
}

var greenCanvas = document.createElement('canvas');
greenCanvas.width = width;
greenCanvas.height = height;
var greenCtx = greenCanvas.getContext('2d');
greenCtx.fillStyle = '#0f0';
greenCtx.fillRect(0, 0, width, height);

var redCanvas = document.createElement('canvas');
redCanvas.width = width;
redCanvas.height = height;
var redCtx = redCanvas.getContext('2d');
redCtx.fillStyle = '#f00';
redCtx.fillRect(0, 0, width, height);

return Promise.all([
createImageBitmap(greenCanvas),
createImageBitmap(redCanvas),
]).then(([greenImage, redImage]) => {
testTransferFromImageBitmapNullability(greenImage, redImage);
});
},'Test that transferFromImageBitmap(null) discards the previously transferred image');

</script>
30 changes: 10 additions & 20 deletions imagebitmap-renderingcontext/tranferFromImageBitmap-null.html
Expand Up @@ -8,9 +8,14 @@
var width = 10;
var height = 10;

function testCanvas(ctx, r, g, b, a)
function testCanvas(bitmapCanvas, r, g, b, a)
{
var color = ctx.getImageData(5, 5, 1, 1).data;
var myCanvas = document.createElement('canvas');
myCanvas.width = width;
myCanvas.height = height;
var myCtx = myCanvas.getContext('2d');
myCtx.drawImage(bitmapCanvas, 0, 0);
var color = myCtx.getImageData(5, 5, 1, 1).data;
assert_array_equals(color, [r, g, b, a]);
}

Expand All @@ -23,31 +28,16 @@
bitmapCtx.transferFromImageBitmap(greenImage);

// Make sure the bitmap renderer canvas is filled correctly.
var myCanvas = document.createElement('canvas');
myCanvas.width = width;
myCanvas.height = height;
var myCtx = myCanvas.getContext('2d');
myCtx.drawImage(bitmapCanvas, 0, 0);
testCanvas(myCtx, 0, 255, 0, 255);
testCanvas(bitmapCanvas, 0, 255, 0, 255);

// Test if passing null resets the bitmap renderer canvas.
// Drawing the resetted canvas cannot change the destination canvas.
bitmapCtx.transferFromImageBitmap(null);
var myCanvas2 = document.createElement('canvas');
myCanvas2.width = width;
myCanvas2.height = height;
var myCtx2 = myCanvas2.getContext('2d');
myCtx2.drawImage(bitmapCanvas, 0, 0);
testCanvas(myCtx2, 0, 0, 0, 0);
testCanvas(bitmapCanvas, 0, 0, 0, 0);

// Test if we can redraw the bitmap canvas correctly after reset.
bitmapCtx.transferFromImageBitmap(redImage);
var myCanvas3 = document.createElement('canvas');
myCanvas3.width = width;
myCanvas3.height = height;
var myCtx3 = myCanvas3.getContext('2d');
myCtx3.drawImage(bitmapCanvas, 0, 0);
testCanvas(myCtx3, 255, 0, 0, 255);
testCanvas(bitmapCanvas, 255, 0, 0, 255);
}

var greenCanvas = document.createElement('canvas');
Expand Down

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