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Add multitouch support to Gamepad API
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Changes and updates have been made to Fernando Attia's patchset 1612050.
The implementation has been changed to support the most recent changes
to the spec w3c/gamepad#168.

Support for DualShock4 controller is part of patch.
This commit is a squash of several changes the last major one is:
Normalize touchIds per Gamepad

The same hardware may provide input to Gamepads in different tabs.
This commit normalizes touchIds coming from the hardware to a single
incremented value starting at zero per Gamepad instance.

Extend the Gamepad API to support multitouch surfaces (touchpads).
Intent to prototype :
https://groups.google.com/a/chromium.org/g/blink-dev/c/4q_k23rPMos

Chrome status entry:
https://www.chromestatus.com/feature/4782975812108288

R=mattreynolds@chromium.org

Change-Id: I0fa2006c3fc36a908b316cc29b97d295aac798ca

Update idl to match current spec draft

Normalize touchid to 32bit value.

Update web tests.

Bug: 1143942
Change-Id: I80ed31ebf0c6a347906b91b3c178099d1e332c53
Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/3866373
Reviewed-by: Matt Reynolds <mattreynolds@chromium.org>
Commit-Queue: Matt Reynolds <mattreynolds@chromium.org>
Cr-Commit-Position: refs/heads/main@{#1126297}
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bradleyneedham authored and chromium-wpt-export-bot committed Apr 4, 2023
1 parent 59ca5a9 commit 3eaed2e
Showing 1 changed file with 1 addition and 0 deletions.
1 change: 1 addition & 0 deletions resources/chromium/webxr-test.js
Original file line number Diff line number Diff line change
Expand Up @@ -1966,6 +1966,7 @@ class MockXRInputSource {
timestamp: 0n,
axes: [],
buttons: [],
touchEvents: [],
mapping: GamepadMapping.GamepadMappingStandard,
displayId: 0,
};
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