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using hd texture packs (32x32, 64x64,...) #730

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thibaultmol opened this issue Apr 19, 2012 · 3 comments
Closed

using hd texture packs (32x32, 64x64,...) #730

thibaultmol opened this issue Apr 19, 2012 · 3 comments

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@thibaultmol
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how do i setup dynmap to use and hd texturepack, if it is possible, how do i do it? and next question: will it be implemented into an upcomping version to detect it automaticly

@mikeprimm
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Been supported for a long while - just copy the texture pack ZIP file into the plugins/dynmap/texturepacks directory, and then either edit the default shader ('stdtexture') in shaders.txt to switch from the 'standard' to the name of the texture pack ZIP file (including .zip) OR add a new shader and switch your maps to use it. See https://github.com/webbukkit/dynmap/wiki/Defining-custom-shaders for more details. Note: Once a texture pack is about 2x the resolution we render in (which, for highdef, is 16 pixels per block edge), higher resolution on the texture pack doesn't matter, so using more than a 32x32 is generally not going to do anything, and will cost some memory (but no performance - we scale it internally to be suitable for the renders we're doing).

@kuohsuanlo
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Very nice question. Have the same problem and also solved!!

@jgodwin1698
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hey im trying to add a texure pack and ive done what youve said but it still doesnt work for me.

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4 participants